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 Forum index » Clavia Nord Modular » G2 Patches - Completed » Sequencer - interactive
SpaceGenA
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Afro88



Joined: Jun 20, 2004
Posts: 701
Location: Brisbane, Australia
Audio files: 12
G2 patch files: 79

PostPosted: Tue Sep 14, 2004 8:52 pm    Post subject: SpaceGenA Reply with quote  Mark this post and the followings unread

It had to happen... a noodle based on the reverb patches. This one is based on experiments with information contained in the Ursa Major Space Station manual. Unfortunately I couldn't put in 8 taps and the feedback taps, so I had to make do with 6 taps + 2 feedback taps and scale the delay times.

2 parameters to note on the front panel: SpaceGen randomly generates a new reverb/delay patch and LineGen generates a new riff to play.

I ran out of resources so I couldn't get it to randomly select feedback and reverb level settings, but they're kinda fun to play with anyway... I spose, heh. Enjoy...

edit: Patch fixed


Noodleverb.pch2
 Description:
Interactive noodle vaguely based on the Ursa Major Space Station specs...

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 Filename:  Noodleverb.pch2
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Last edited by Afro88 on Tue Sep 14, 2004 11:43 pm; edited 2 times in total
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Fozzie



Joined: Jun 04, 2004
Posts: 875
Location: Near Wageningen, the Netherlands
Audio files: 8
G2 patch files: 49

PostPosted: Tue Sep 14, 2004 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can't play the patch right now, as I don't have my engine hooked up, but I can't figure this one out:

why do you use the SpaceGen module without a random input of some sort? It now seems to send the '64' value through logic delays and s/h modules everytime you press it. What am I missing?
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Afro88



Joined: Jun 20, 2004
Posts: 701
Location: Brisbane, Australia
Audio files: 12
G2 patch files: 79

PostPosted: Tue Sep 14, 2004 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

The switch triggers the sample and hold modules (by sending a pulse of 64 units followed by 0 units, same as a logic pulse) which each grab a value from the random LFO. The logic delay's are there to ensure that each s+h gets a different value from the LFO.

Now that I look at it, I have made a mistake. The random LFO is set way too slowly to set widely varying times for each delay Embarassed. Thanks Fozzie, should be fixed now.
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