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windchill
Joined: Jan 07, 2005 Posts: 90 Location: london uk
G2 patch files: 1
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Posted: Fri Nov 17, 2006 3:37 am Post subject:
calling all beat experts (is this a contest?) |
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I've been using the G2 (and the NM before that) for a number of years now. In fact I generally use nothing else - preferring to construct each 'track' entirely in the G2. In many ways I guess I consider myself something of an expert patcher - but when it comes to 'beats' I just don't seem to be able to get results that really satisfy me. No matter how much I try I never seem to be able to come up with the effect I'm looking for. I'm obviously referring to the actual sounds here rather than the rhythms. One of the problems is certainly the lack of an audio table module on the G2 (what a shame!) because a bit of audio mangling certainly helps - but I feel that it should be possible to get good results just from synthesis. Too often my efforts sound like a thinner version of an old famous drum machine (some people might like that - but I want to move beyond). My 'snare' sounds (I use the term loosely!) in particular always seem to be poor. When I try to simulate more digital effects - perhaps by bursting chaotic FM into short envelopes it still doesn't sound quite right. What am I looking for? It's that Autechre type thingy - mangled techno beats, glitchy, evolving, icy, so weird it makes your head-spin -yet still undeniably a 'beat'. I realise I am talking loosely here but I think a lot of you will know what I mean. I recently started outputting midi from the G2 into Reaktor to get around this problem. but it feels unsatisfying - I still think it is my fault that I can't get the sounds out of the G2. Anyone on this forum want to show me how good the G2 can sound in this dept - or point me towards the odd patch or two? Or am I not alone in having problems here? |
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windchill
Joined: Jan 07, 2005 Posts: 90 Location: london uk
G2 patch files: 1
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windchill
Joined: Jan 07, 2005 Posts: 90 Location: london uk
G2 patch files: 1
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mother misty
Joined: May 13, 2004 Posts: 681 Location: Ghent / Belgium
Audio files: 82
G2 patch files: 130
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Posted: Fri Nov 17, 2006 6:17 am Post subject:
Re: calling all beat experts (is this a contest?) |
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windchill wrote: | I've been using the G2 (and the NM before that) for a number of years now. In fact I generally use nothing else - preferring to construct each 'track' entirely in the G2. In many ways I guess I consider myself something of an expert patcher - but when it comes to 'beats' I just don't seem to be able to get results that really satisfy me. No matter how much I try I never seem to be able to come up with the effect I'm looking for. I'm obviously referring to the actual sounds here rather than the rhythms. One of the problems is certainly the lack of an audio table module on the G2 (what a shame!) because a bit of audio mangling certainly helps - but I feel that it should be possible to get good results just from synthesis. Too often my efforts sound like a thinner version of an old famous drum machine (some people might like that - but I want to move beyond). My 'snare' sounds (I use the term loosely!) in particular always seem to be poor. When I try to simulate more digital effects - perhaps by bursting chaotic FM into short envelopes it still doesn't sound quite right. What am I looking for? It's that Autechre type thingy - mangled techno beats, glitchy, evolving, icy, so weird it makes your head-spin -yet still undeniably a 'beat'. I realise I am talking loosely here but I think a lot of you will know what I mean. I recently started outputting midi from the G2 into Reaktor to get around this problem. but it feels unsatisfying - I still think it is my fault that I can't get the sounds out of the G2. Anyone on this forum want to show me how good the G2 can sound in this dept - or point me towards the odd patch or two? Or am I not alone in having problems here? |
Absolutely,
When it comes to ae-kind of sounds, it’s not really the sound that counts, it’s what you do with them!
I’ve heard lots of ae-stuff were the individual sounds aren’t really that special but the sequences/structure and modulations make them special!
(check their max stuff for example) The individual sounds are pretty shitty, but the whole sequence just sounds absolutely amazing!
I think a G2 is perfect capable of doing these kind of sounds,
in fact I think the G2 is the ultimate glitch-synth.
(would be even better if we could get some grain modules!)
windchill wrote: | Anyone on this forum want to show me how good the G2 can sound in this dept - or point me towards the odd patch or two? Or am I not alone in having problems here? |
Here are some short MP3 clips of some stuff I’ve been working on lately,
is this the kind of stuff you are looking for?
Maybe you can check some of ivity's performances aswell, he's made some very nice glitchy stuff
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GLTCH-1.mp3 |
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623.57 KB |
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1014 Time(s) |
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GLTCH-2.mp3 |
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1.12 MB |
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1097 Time(s) |
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windchill
Joined: Jan 07, 2005 Posts: 90 Location: london uk
G2 patch files: 1
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Posted: Fri Nov 17, 2006 7:45 am Post subject:
That's what I wanted! |
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The second of those mp3s is fantastic - full of great little sounds. You've made me feel pretty stupid - which is just what I needed - something to kick me out of my jaded frame of mind - It's all G2? Is there any processing power left in the performance to add drones etc on top - or is most of it used up doing the beats and glitches? I guess the contents are a trade-secret? |
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mother misty
Joined: May 13, 2004 Posts: 681 Location: Ghent / Belgium
Audio files: 82
G2 patch files: 130
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Posted: Fri Nov 17, 2006 7:58 am Post subject:
Re: That's what I wanted! |
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windchill wrote: | The second of those mp3s is fantastic - full of great little sounds. You've made me feel pretty stupid - which is just what I needed - something to kick me out of my jaded frame of mind - It's all G2? Is there any processing power left in the performance to add drones etc on top - or is most of it used up doing the beats and glitches? I guess the contents are a trade-secret? |
thanks, this is all G2 with no external processing.
Both mp3's are made from the same performance based around this patch
http://electro-music.com/forum/topic-14086.html
The other slots are a glitch delay i'm working on (will share it soon in the building block section) a resonator patch
http://electro-music.com/forum/post-82210.html#82210 (works great on drums!)
and a patch from petr serkin (bargvill i think)
still plenty of power left to add some drones and stuff
(if you have the expansion ) |
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windchill
Joined: Jan 07, 2005 Posts: 90 Location: london uk
G2 patch files: 1
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Posted: Fri Nov 17, 2006 9:13 am Post subject:
Subject description: I've not been paying attention |
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Wow ... Ivity's stuff is amazing. I've obviously not been coming to electro-music often enough lately! |
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eposk
Joined: Apr 29, 2005 Posts: 155 Location: Portland, OR
G2 patch files: 1
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Posted: Fri Nov 17, 2006 1:12 pm Post subject:
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oh my god it Autmachine!!!! I love this patch for the NM1. sounds JUST like it. awesome. |
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Afro88
Joined: Jun 20, 2004 Posts: 701 Location: Brisbane, Australia
Audio files: 12
G2 patch files: 79
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Posted: Fri Nov 17, 2006 3:19 pm Post subject:
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It's not Autechre-ish, but the biggest drum sounds I've managed to get out of the G2 are in this patch: http://electro-music.com/forum/topic-10034.html
Maybe with some glitchy delay fx and quasi random triggering you could turn this into some kind of big sounding Autechre drum machine. |
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slave to this
Joined: Oct 23, 2005 Posts: 93 Location: nyc
G2 patch files: 7
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Posted: Fri Nov 17, 2006 5:10 pm Post subject:
Re: I should contribute |
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windchill wrote: | Maybe Kassen has a point after all about the NM versus G2 sound. |
i won't open up this can of worms again, its all subjective based on what sound the listener is after, but at percussive punchiness, the g2 doesn't have it where the NM1 does.
anyhow...i agree with MM, Ae does amazing things with their structures, not necessarilly their sounds. Their max patches are basically just these algo programmed beat generators that use a lot of small, basic concepts. It really blew me away when i realized that all they were doing for this one patch, which plays a nice always randomly changing, but still somewhat the same song, was triggering a couple of short, percussive fm (1 carrier, 1 modulator) sounds in interesting ways. let me stress INTERESTING. i doubt for some of their stuff they are even composing, rather just programming the hell out of things.
Not to mention...all those two had on their last tour was a monomachine and a machinedrum, and it blew me away what they were doing with those 2 pieces of gear. wicked shit!
James |
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davep
Joined: Jul 05, 2004 Posts: 467 Location: Oakland, CA
Audio files: 10
G2 patch files: 73
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Posted: Fri Nov 17, 2006 5:33 pm Post subject:
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I don't do a lot of this type of thing, so take this with a grain of salt, but I have a few ideas for spicing up a beat patch. Basically, distortion. The obvious types like the overdrive and saturate modules, plus the shapers and rectifiers. Also, try patching an audio signal into BOTH inputs of a simple multiplier (VCA) module and mix the output with the clean signal. Some of the more interesting ways to distort the signal would be things like the Digitizer for bit reduction and the wavewrapper. Try rolling off the HFs before sending a signal to the Wavewrapper if the results are too hissy. And don't forget the ring modulator. And the Frequency Shifter.
The trick is to just add some spice without totally trashing the signal (unless you want to trash the signal, nothing wrong with that). _________________ Dave Peck |
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sheridan
Joined: Jun 05, 2005 Posts: 473 Location: London, England
Audio files: 27
G2 patch files: 60
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Posted: Sat Nov 18, 2006 6:59 am Post subject:
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Hi there.
You can find a whole host and variety of drum sounds in this post: http://electro-music.com/forum/topic-7037.html
Personally, I have progressed somewhat from some of these sounds - maybe I'll get round to improving and posting these patches one day (little things like putting the amp envelope BEFORE the filters to eradicate uneven env clicks, or using saw waveforms on the kick 'tops' for more 'smack', etc.)
Either way, I generally use them as starting points for my drum sounds and that saves a lot of time.
Have fun. _________________ Sheridan
Hear music and Nord Modular G2 patches and find out music production tips at
http://www.nitetimeproductions.co.uk |
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mother misty
Joined: May 13, 2004 Posts: 681 Location: Ghent / Belgium
Audio files: 82
G2 patch files: 130
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Posted: Sat Nov 18, 2006 11:31 am Post subject:
Re: I should contribute |
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slave to this wrote: |
Not to mention...all those two had on their last tour was a monomachine and a machinedrum, and it blew me away what they were doing with those 2 pieces of gear. wicked shit!
James |
It was based around these 2 pieces of gear, but they also had a G2
But you're right, it was pretty impressive! |
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dasz
Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
Audio files: 29
G2 patch files: 56
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Posted: Sat Nov 18, 2006 11:52 am Post subject:
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Hi all,
It would be right if I didn't post anything on this thread. Sequencing and integrating the sound sources with the sequence is the way I use the G2 for the most part (apparent in the factory soundset). I now have 200+ grooves that I've assembled over the years.
I am trying to do more noodle and ambient stuff to offset the heavy grooves I've been producing for the last year or so.
Here is a recent one.
http://electro-music.com/forum/post-96332.html#96332
Now don't we all wish we had patterns in those sequencers? and the ability to exclude modules from variations?
/Dasz |
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slave to this
Joined: Oct 23, 2005 Posts: 93 Location: nyc
G2 patch files: 7
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Posted: Sat Nov 18, 2006 12:04 pm Post subject:
Re: I should contribute |
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mother misty wrote: | slave to this wrote: |
Not to mention...all those two had on their last tour was a monomachine and a machinedrum, and it blew me away what they were doing with those 2 pieces of gear. wicked shit!
James |
It was based around these 2 pieces of gear, but they also had a G2
But you're right, it was pretty impressive! |
probably the most menacing stuff i've heard by them by far! if they could have replaced 'untilted' with the live set i heard in boston, i would have been much happier with it.
btw, do you have any idea what the role of the g2 was for them? maybe a 4 slot dedicated MD/MM controller? or perhaps was it up there doing its own thing?
James |
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slave to this
Joined: Oct 23, 2005 Posts: 93 Location: nyc
G2 patch files: 7
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Posted: Sat Nov 18, 2006 12:08 pm Post subject:
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very 303ish, dasz. sounds nice. any external fx?
james |
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dasz
Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
Audio files: 29
G2 patch files: 56
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Posted: Sat Nov 18, 2006 3:48 pm Post subject:
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I wasn't going for the 303 effect, it just turned out that way. it is a mix of oscsync & shaping prior to the filter.
no external effects. no samples. the usual clavia philosophy
/Dasz |
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mother misty
Joined: May 13, 2004 Posts: 681 Location: Ghent / Belgium
Audio files: 82
G2 patch files: 130
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slave to this
Joined: Oct 23, 2005 Posts: 93 Location: nyc
G2 patch files: 7
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Posted: Mon Nov 20, 2006 1:19 am Post subject:
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this setup looks much more beefed up than the one i saw in boston, (wish i would have had my camera). anyhow...it looks like Sean is the one on the MD and MM....think Rob has his own under that rack? I also heard they had an MPC-1000
james |
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intoxicat
Joined: Jul 05, 2006 Posts: 32 Location: uk
G2 patch files: 3
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Posted: Tue Nov 21, 2006 2:22 am Post subject:
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Quote: | Now don't we all wish we had patterns in those sequencers? |
yes we do, we do indeed |
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Stanley Pain
Joined: Sep 02, 2004 Posts: 782 Location: Reading, UK
Audio files: 10
G2 patch files: 35
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Posted: Tue Nov 21, 2006 9:43 am Post subject:
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autechre saying that they use their Nord for Hi Hats is probably a little misleading...
they said that about the nord lead in an interview years ago for soundonsound magazine.
i like to use just my Nord live. it's less of a headache than carting around loads of gear to hook up. i occasionally take my laptop and then maybe another synth of choice, like a 727 or a Juno or something. _________________ there's no I in TEAM, so let's all act as individuals instead |
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mother misty
Joined: May 13, 2004 Posts: 681 Location: Ghent / Belgium
Audio files: 82
G2 patch files: 130
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Posted: Wed Nov 22, 2006 1:02 am Post subject:
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Stanley Pain wrote: | autechre saying that they use their Nord for Hi Hats is probably a little misleading...
they said that about the nord lead in an interview years ago for soundonsound magazine. |
Why is it misleading? You can clearly hear the sound of the metallic noise osc on Untilted. |
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intoxicat
Joined: Jul 05, 2006 Posts: 32 Location: uk
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slave to this
Joined: Oct 23, 2005 Posts: 93 Location: nyc
G2 patch files: 7
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Posted: Wed Nov 22, 2006 2:33 am Post subject:
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intoxicat,
i think you're right about ae. i used to think they were all max/msp, even though i still think some of their middle age'd stuff like confield was basically all max, but they definitely use a wide range of gear so it seems. i really think they just spend a LOT of time building generative systems that have sets of rules, per say, on all of their equipment...they press record, hit play, tweak live, and wa-la...instant awww-teckk-errrrrr.
awesome patch, btw. i love strange acting sequencers. |
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slave to this
Joined: Oct 23, 2005 Posts: 93 Location: nyc
G2 patch files: 7
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Posted: Wed Nov 22, 2006 2:43 am Post subject:
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Mother Misty's machinedrum sequencer plus patch mutator stored into a performance is great Ae fun as well, (i adapted the other 2 slots for my monomachine with the same methods ). |
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