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sir honey
Joined: Aug 04, 2006 Posts: 36 Location: NY
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Posted: Fri Aug 04, 2006 8:41 am Post subject:
PD object Subject description: one little PD object question |
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hi all,
I'm new to this forum, and pretty new to the PD/MAX paradigm. I have a quick question that I'm sure one of you might be able to help me with. I'm wondering what the equivalent of a DEMUX object would be in PD. that's it. I just can't seem to find it in the help documentation. Thanks for your help and I love the forum- super helpful and entertaining too.javascript:emoticon('')
jack
a.k.a. sir honey
www.myspace.com/sirhoney |
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Alexander
Joined: Apr 22, 2006 Posts: 373 Location: NL/QC
Audio files: 1
G2 patch files: 4
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Posted: Fri Aug 04, 2006 9:17 am Post subject:
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I wish I could help, but I have never heard of a 'DEMUX' object in max!? Maybe I am not looking hard enough (and I haven't got max within reach now)
I could suggest reading some PD/MAX documentation:
http://puredata.info/docs/
http://www.cycling74.com/twiki/bin/view/ProductDocumentation
All answers are somewhere in the documentation, asking questions on a forum is a great way of learning and teaching others, but try and go through the manuals first!! It will help you a lot!
Are you using max or pd?
ps. I did find something:
"ice.mux/demux - Pack/unpack which preserves inlet-outlet mappings"
...but this is an object which is part of an expansion for max called 'iCE'!
Here's a link to info on that object:
http://www.dspaudio.com/software/ice/ice_muxdemux.html
"Mux and Demux are special pack/unpack replacement objects that feature strict inlet to outlet alignment of all data. For those curious, these objects transmit and process null values when items aren't present in order to keep lists tidy." _________________ http://husc-sound.com |
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jksuperstar
Joined: Aug 20, 2004 Posts: 2503 Location: Denver
Audio files: 1
G2 patch files: 18
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Posted: Fri Aug 04, 2006 10:25 am Post subject:
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I have to say I've been wanting to spend more time with Pd, but haven't yet.
But, I'd suggest looking through switches, "one of", select, or even mixers to expand your search terms. |
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sir honey
Joined: Aug 04, 2006 Posts: 36 Location: NY
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Posted: Fri Aug 04, 2006 10:28 am Post subject:
pd object |
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hey again,
I'm using PD. Just switched over from Jmax which is way too unstable for my tastes. Can't really justify spending the bread on Max/MSP right now, but want to get my feet wet nonetheless.
So, I'm looking for an object in PD that Bangs n number of outputs in sequential order when a bang is received at the left input. I've done this in Jmax with the Demux object (which may not even exist in Max/Msp, I'm not certain) but any other object that performs this function would suit my needs.
Thanks for the (timely) reply!
jack
aka sir honey |
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Alexander
Joined: Apr 22, 2006 Posts: 373 Location: NL/QC
Audio files: 1
G2 patch files: 4
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sir honey
Joined: Aug 04, 2006 Posts: 36 Location: NY
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Posted: Fri Aug 04, 2006 12:09 pm Post subject:
pd object |
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thanks a lot.
that works great. I found another way to route control messages with the select object, but tbbb will work better. thanks.
jack
aka sir honey |
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