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 Forum index » DIY Hardware and Software » ChucK programming language
My take on the ctrl_sequencer example
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chuckles



Joined: Apr 02, 2007
Posts: 72
Location: San Diego, California

PostPosted: Thu May 03, 2007 10:30 am    Post subject: My take on the ctrl_sequencer example Reply with quote  Mark this post and the followings unread

[24 May 2007 -- added a download link for the program -- it shows up at the bottom]

Sort of quiet in this forum lately...what I've been doing is tweaking the example in the ctrl directory called ctrl_sequencer.ck. It wasn't too extensively commented so it was a good exercise in trying to figure out what it was doing.
It was a program that created a mandolin and clarinet "player" and a simple algorithm to play a little two-part "sonata". I finished adding a third voice which had been started, wrote a bunch of comments and experimented with some various code variants.
My thanks to whoever philipd is who I guess wrote the original thing. It's fun to listen to -- for a while!
All comments, changes, improvements, criticism is welcome...
I'm going to add it inline even though it's sort of long; since I personally would rather read the code in a forum than have to download a file. Hope it's not too inconvenient...

chuckles!


Code:
// 05 ctrl_sequencer.ck

// Trio Sonata for Mandolin, Flute and Clarinet
// um, by philipd
// (what is it?)

// based on ctrl_sequencer.ck distributed in the examples\ctrl directory

// This started out as a very cool ChucK program to play an algorithmic
// quasi-Baroque Trio. It's amazingly simple for the good results it gives.

// I took it and added comments, formatting, and fiddled with the code a
// little here and there.

// Runs as one shred
//
// Originally only mandolin and clarinet voices were active; I added some
// code to play the flute voice as well.
//
// NOTE: Beginner zone: this is one of the first things I ever did with
// ChucK. Be kind.
//
// 20070423 tps
// 20070418 tps
// 20070426 tps
// 20070502 tps   
// 20070503 tps

// --------------------------------------------------------------------------
//
// Classes used:
//     Player.connect, .noteOn, .noteOff
//     Note.set, .playOn, .playOnAlt
//     Player -> MandPlayer.noteOn
//     Player -> FlutePlayer.noteOn, .noteOff
//     Player -> ClarPlayer.noteOn, .noteOff
//
// Functions defined:
//     newsequence
//     swap

class Player
{
    UGen @ base;         // thus base is a null reference of type UGen
    fun void connect( UGen target )
    {
        base => target;  // connect one UGen to another?
    }

    fun void noteOn ( float note, float vel ) {}
    fun void noteOff ( float vel ) {}
}

class MandPlayer extends Player
{
    Mandolin m @=> base;

    fun void noteOn ( float note, float vel )
    {
        Std.mtof ( note ) => m.freq;
        vel => m.pluck;
    }
}

class ClarPlayer extends Player
{
    Clarinet c @=> base;
    fun void noteOn ( float note, float vel )
    {
        Std.mtof ( note ) => c.freq;
        vel => c.startBlowing;
    }

// ClarPlayer is monophonic, so .stopBlowing refers to a the note.
// For a polyphonic Player, you'd need to identify the note to stop.

    fun void noteOff ( float vel )
    {
        vel => c.stopBlowing;
    }
}
// 'pears that FlutePlayer hasn't yet been turned on...an exercise
// for the new user...going to make it have some of the same
// characteristics as Clarinet...
// (might be interesting to try the Flute UGen too)

class FlutePlayer extends Player
{
    PercFlut f @=> base;
    fun void noteOn ( float note, float vel )
    {
         Std.mtof ( note ) => f.freq;
         vel => f.noteOn;
    }
       
    fun void noteOff ( float vel )
    {
         vel => f.noteOff;
    }
}

// Note has three methods: .set, .playOn and .playOnAlt

class Note
{
    float note;
    float vel;
    dur length;

    fun void set ( float nt, float vl, dur ln )
    {
        nt => note;
        vl => vel;
        ln => length;
    }

    fun void playOn ( Player p )
    {
        if ( note > 0 )
        {
            p.noteOn( note , vel );
        }
    }

    fun void playOnAlt( Player p, float noff, float vmul )
    // like playOn, but add noff to the note and multiply
    // the velocity by a factor vmul
    {
        p.noteOn( note+noff, vel*vmul );
    }
}
// --------------------------------------------------------------------------

// set up some parameters, scale, note and order arrays...

// sequence is an array of Note objects; 12 of them in this case...
12 => int seqn;
Note sequence[seqn];

// order will be an array of ints which will give us the order in
// which to play the sequence
int order[seqn];

// ok.. a simple two octave pentatonic scale. in C it would map to notes
// C D E G A

[0, 2, 4, 7, 9, 12, 14, 16, 19, 21] @=> int scale[];

// 10 => int nscale; // I think scale.cap() is supposed to be able to do this
                 
scale.cap() => int nscale;

// TODO: make this more flexible re tempo...right now notes can only be
// 1/4, 1/8 or 3/8 sec long

// [0.25::second, 0.125::second, 0.125::second,  0.375::second] @=> dur times[];
// 4 => int ntimes;
// or: let's try it thisaway

// [ (1./4.)::second, (1./8.)::second, (1./.8)::second, (3./8.)::second] @=> dur times[];
// made a typo in the third value (1./.8 rather than 1./8.; thus
// 1.25 sec rather than .125 sec -- made an interesting change

[ (1./4.)::second, (1./8.)::second, (1./8.)::second, (3./8.)::second] @=> dur times[];
times.cap() => int ntimes; // seems to work

//fun initialize ( Note sequence, int n ) { // leftover from something?

// --------------------------------------------------------------------------
// the clever thing is he managed to do this with just a couple of functions
// newsequence and swap

fun void newsequence()
{
    for ( 0 => int i; i <seqn> order[i];      
        55 + scale[Std.rand2(0, nscale - 1)] => int note;
        times[Std.rand2(0, ntimes - 1)] => dur mydur;
        Std.rand2f( 0.75, 0.9 ) => float vel;
        sequence[i].set( note, vel, mydur );
    }
}

// swap is intended to do limited permutations but exchanging
// a couple entries in the order array (maybe rewrite this as
// a function of type int[]?) A minor gyration is gone through
// to make sure a <b> int a;
    ( a + Std.rand2(1, seqn-1) ) % seqn => int b;
    <<< "swapping ", a, " and ", b >>> ;
    order[a] => int tmp;
    order[b] => order[a];
    tmp => order[a];
}

// --------------------------------------------------------------------------

Gain g => JCRev j => Echo e => dac;
0.95 => j.gain;
0.2 => j.mix;

1.15::second => e.max;
1.0::second => e.delay;
0.3 => e.mix;

// Instantiate some Players...
MandPlayer mand;
ClarPlayer clar;
FlutePlayer flutey;

// Hook em all up to the Gain object...
mand.connect(g);
clar.connect(g);
flutey.connect(g); // and our new player too

// 0.6 => g.gain; this seemed to give slightly too low
// a level when I saved this to a file

0.8 => g.gain;

newsequence();

1 => int loop_count;
while ( true )
{
<<< "loop #", loop_count++ >>>;
    for ( 0 => int j ; j <seqn> Note note;
// we can use "note" here again since it's in a different
// scope than the temporary "note" used in the Note class
// definition

// play a mandolin note...
     note.playOn ( mand );
     
// and a clarinet note...
     note.playOnAlt ( clar, 12 , 0.7 );

// that's cool, now let's add the new flute note:
     note.playOnAlt ( flutey, 5 , 0.7 );
   
     note.length * 2.0 => now;

// play a note 7 semitones higher, 0.33 velocity
     note.playOnAlt( mand, 7, 0.33 );
     note.length => now;
    }

// do the swap function between 1 and 2 times.
    for ( Std.rand2(0, 2) => int j ; j > 0 ; j-- ) {
        swap();
    }
    Std.rand2(0, 10) => int newseq;
    if ( newseq > 8 ) {
        <<< "generating a new sequence at time", now >>>;
        newsequence();
    }
}



05 ctrl_sequencer.ck
 Description:
My variation on the ctrl_sequencer.ck example program which came with 1.2.0.8

Download
 Filename:  05 ctrl_sequencer.ck
 Filesize:  6.83 KB
 Downloaded:  516 Time(s)

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