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 Forum index » DIY Hardware and Software » ChucK programming language
Playing around with Buffers and Ring Modulation...
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Dr. Spankenstein



Joined: Mar 03, 2007
Posts: 136
Location: Cambridge
Audio files: 1

PostPosted: Tue Jun 12, 2007 8:44 am    Post subject: Playing around with Buffers and Ring Modulation... Reply with quote  Mark this post and the followings unread

Hello,

I'm currently trying my hand at Ring Modulation. Easy I thought, just multiply the audio by a SinOsc and I'm all set. Unfortunately that doesnt seem to be the case and I'm currently getting no sound out.

Where am I going wrong?

Code:

SndBuf Buffer1;
Gain Gain;
"File.wav" => Buffer1.read;
1 => Buffer1.gain;
3 => Gain.op; // So it multiplies the inputs (as described in manual)

SinOsc RingModulation;
1.0 => RingModulation.gain;
5000 => RingModulation.freq;

Buffer1 => RingModulation => Gain => dac;

2::second => now;


Thanks,

Rhys
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chuckles



Joined: Apr 02, 2007
Posts: 72
Location: San Diego, California

PostPosted: Tue Jun 12, 2007 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I get the same result as you. Even if I lower the freq. to 1000 Hz.

But if I rewrite it as below If I do this I hear what sounds like Ring Mod. But as I use 3000 then 5000 for the freq of the RM UG to 5000 the signal does fade out again. Maybe because of the noisy environment I'm in + my bad hearing. But give this way a try.

Code:
SndBuf Buffer1;
Gain Gain;

"Audio files/drumloop.wav" => Buffer1.read;

1 => Buffer1.gain;
3 => Gain.op; // So it multiplies the inputs
              // (as described in manual)

SinOsc RingModulation;
1.0 => RingModulation.gain;
3000 => RingModulation.freq;

RingModulation => Gain;

Buffer1 => Gain => dac;

2::second => now;
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Dr. Spankenstein



Joined: Mar 03, 2007
Posts: 136
Location: Cambridge
Audio files: 1

PostPosted: Tue Jun 12, 2007 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I knew it would be my naff coding order..... Embarassed

Oh well... it works great now!

Thanks very much.

Rhys
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kijjaz



Joined: Sep 20, 2004
Posts: 765
Location: bangkok, thailand
Audio files: 4

PostPosted: Thu Jun 14, 2007 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh! Using Gain's .op = 3 as a multiplier for ringmod, that'd be my easiest way also.
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