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 Forum index » Instruments and Equipment » General Discussion
WiiMote VST
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Pollux



Joined: Apr 10, 2013
Posts: 64
Location: USA

PostPosted: Thu May 05, 2016 9:55 pm    Post subject: WiiMote VST
Subject description: Who's interested?
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I made a VST which connects to WiiMotes, Joysticks, and the Balance Board. At the moment, It works by holding down a button on the WiiMote, and then the movement of the WiiMote controls a slider on the VST, which can be linked, and thus control another parameter (Gotta love Reaper!). But I've also had it bea Gain Slider, or some sort of Filter.

By hitting + or - on the WiiMote, it increments the Blue LED Indicator at the bottom of the WiiMote -- and depending on weather the 1st, 2nd, 3rd, or 4th LED is illuminated, it will control that WiiMote VST Instance Number. For example, 4 differnt WiiMote VST's on 4 different tracks. By hitting + or - that allows you to control different VST instances on different tracks. My intention was to be able to control a few different synthesizers from a long distance away from my computer Twisted Evil

I've coded tons of weird combinations of buttons and LED's to do different things, but I always feel like I need to queeze every bit of functionality out of the WiiMote -- so what Im getting at is....

Does anyone have any interest in it as it is? If someone has any really good ideas about what parameters should be in the plugin, and how the WiiMote should interface with them, I'm all ears! Like one slider would go one direction, another one the opposite direction....etc....the possibilities could be endless! Or pressure and weight distribution on a Balance Board could be used to control a cloud of sine waves....SurfingOnSines.dll

LET EM RIP

Will be available here : https://analogdessert.com/downloads/oto-biscuit-vst-controller/
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