The Final Model
We’ve finally arrived at the end of this journey. The last feature we’ll add to the model is a filter that will mimic the properties of a wooden instrument body.
First, one final patch
Before we proceed to model the body, we’ll put together one final patch. This will include all of the features we’ve covered, including:
A tuned string
Vibrato
Bow force
Pulsed noise
Trills and slurs
Breath control
There are two variations. Variation 1 is controlled by the keyboard and mod wheel. Variation 2 is controlled by the keyboard and a breath controller. The mod wheel or breath controller affects the bow force, output volume, vibrato rate, and vibrato depth.
The patch is below. Don’t be discouraged because it still sounds crappy. The wooden body filter on the next page will be a big improvement.
The front panel knobs
In this patch, almost all of the G2’s front panel knobs are assigned. Below is a table that helps sort them out.
Page |
Description |
Osc 1 |
Slurs and trills: First are four slurs. The buttons trigger the slurs, and the knobs above them determine the slur interval, in semitones. Next are two trill buttons/knobs, similar to the slurs. Finally are two glide times, one for slurs and the other for trills. |
Osc 2 |
Basic model parameters: First are coarse and fine tuning controls. Next are four bow parameters: bow position, bow force, bow velocity, and bow shape. Finally are the bridge parameters, gain (actually loss), and the cutoff frequency of the bridge/nut lowpass filters. |
Osc 3 |
Bow noise parameters: First is the sparse noise probability, then the threshold. |
LFO 1 |
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LFO 2 |
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LFO 3 |
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Env 1 |
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Env 2 |
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Env 3 |
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Filter 1 |
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Filter 2 |
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Filter 3 |
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Effect 1 |
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Effect 2 |
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Effect 3 |
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