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xav

Joined: Mar 21, 2005 Posts: 164 Location: paris
Audio files: 8
G2 patch files: 7
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Posted: Sat Aug 03, 2019 9:20 am Post subject:
Nord G2 editor in 64 bit for Mac OS X Catalina |
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Hello everybody,
Does anyone have any idea of a solution to keep editing Nord G2 with Mac OS X Catalina, the new OS that only runs 64 bit apps?
Thank you for your tips
Xavier |
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blue hell
Site Admin

Joined: Apr 03, 2004 Posts: 24388 Location: The Netherlands, Enschede
Audio files: 296
G2 patch files: 320
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Posted: Sat Aug 03, 2019 12:10 pm Post subject:
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A virtual machine like VMWare maybe, apparently older OSX versions can still run then .. USB could be tricky then, dunno. _________________ Jan
also .. could someone please turn down the thermostat a bit.
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grimley

Joined: Jul 07, 2004 Posts: 168 Location: Seattle
G2 patch files: 9
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Posted: Tue Sep 17, 2019 9:24 am Post subject:
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Surely somebody has "wine bottled" the 1.62 editor, no? I gave Wine a try but got completely lost in the configuration and didn't get anywhere. I do see that there is an older version of the editor on the Wine forum though (1.24 maybe?). _________________ Sleep Distillery
Apeirophobe |
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337is

Joined: Nov 02, 2010 Posts: 21 Location: Berrien Springs MI
G2 patch files: 1
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Posted: Sat Sep 28, 2019 7:49 am Post subject:
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I'm curious about this as well. Getting to a point where I'll possibly need to freeze the OS of one of my machines to ensure I can still access the editor. |
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Burp

Joined: Dec 18, 2006 Posts: 71 Location: NL
G2 patch files: 7
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Posted: Mon Oct 07, 2019 12:01 pm Post subject:
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Same here, cause eventually i have to upgrade due too my work.
I tried it with parallels running Windows7, but couldn't get it to work.
Maybe best solution is a dedicated (cheap old) laptop for the G2. _________________ if you don't know where you're going, you will allways arrive |
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Rudt
Joined: Oct 06, 2019 Posts: 7 Location: Portland Oregon
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Posted: Mon Oct 07, 2019 12:15 pm Post subject:
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Burp wrote: | Same here, cause eventually i have to upgrade due too my work.
I tried it with parallels running Windows7, but couldn't get it to work.
Maybe best solution is a dedicated (cheap old) laptop for the G2. |
I was able to get it working in Mac Mojave and using parallels. The secret I found was an extremely short usb cord. I also got it working using a star tech thunderbolt 2 hub. And that was using a slightly longer usb cable. |
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Burp

Joined: Dec 18, 2006 Posts: 71 Location: NL
G2 patch files: 7
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Posted: Tue Oct 08, 2019 12:38 am Post subject:
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Rudt wrote: | I was able to get it working in Mac Mojave and using parallels. The secret I found was an extremely short usb cord. |
Definitely worth a try! _________________ if you don't know where you're going, you will allways arrive |
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dorremifasol

Joined: Sep 28, 2006 Posts: 823 Location: Barcelona, Spain
Audio files: 7
G2 patch files: 49
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RyanB
Joined: Oct 13, 2007 Posts: 5 Location: Germany
G2 patch files: 1
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Posted: Mon Nov 30, 2020 1:37 am Post subject:
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Hi there,
I know this is an older post, but is there now a solution to get the Nord G2 Editor work on Catalina?
I try it with crossover but I can't get connection, cause I don't know the port name.
On the codeweavers page theres a distrciption how to get the port name but for me that didn't work. The terminal didn't show me any names of the ports only for my bluetooth controller.
For Infos here is the link: https://www.codeweavers.com/support/wiki/mac/mactutorial/usbtoserial2
Maybe someone made it by now!
Thanks,
RyanB |
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tendril ferris

Joined: Feb 04, 2008 Posts: 37 Location: sf bay
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Posted: Fri Dec 18, 2020 8:53 pm Post subject:
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I would love to hear any sort of update about this as well.
In the meantime, I'm happy to install bootcamp and dual boot; it's just a bit of an inconvenience. I will say that the list of apps I need to run on windows is growing by the minute as Apple dropped 32-bit support and many of these pieces of freeware/shareware/minimal-donation-ware were 32bit only. _________________ t____
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Burp

Joined: Dec 18, 2006 Posts: 71 Location: NL
G2 patch files: 7
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Posted: Wed Dec 23, 2020 8:11 am Post subject:
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I tried CrossOver, but indeed, no hardware connection
For now i use Parallels running Windows7 and the Windows Editor. Works perfect (on macOS Cataline). _________________ if you don't know where you're going, you will allways arrive |
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xav

Joined: Mar 21, 2005 Posts: 164 Location: paris
Audio files: 8
G2 patch files: 7
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Posted: Tue Jan 05, 2021 8:46 am Post subject:
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Thank you for the information.
Parallels seems seems to be the only solution tested with success, isn't it? |
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Burp

Joined: Dec 18, 2006 Posts: 71 Location: NL
G2 patch files: 7
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Posted: Tue Jan 05, 2021 11:25 am Post subject:
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xav wrote: |
Parallels seems seems to be the only solution tested with success, isn't it? |
As far as i tested, yes. And offcourse a dedicated old laptop.
But i'm very happi with the Parallels solution, it works perfect. And in coherence mode it's almost like a native mac app. _________________ if you don't know where you're going, you will allways arrive |
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shhh21
Joined: Jan 16, 2021 Posts: 8 Location: Hamburg
Audio files: 1
G2 patch files: 2
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Posted: Mon Jan 18, 2021 12:12 pm Post subject:
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Rudt wrote: | The secret I found was an extremely short usb cord. |
1m? Or even shorter… 0,5m?
Trying the Parallels-route with Catalina as well. Virtualized Windows 10 with Editor 1.62 seems to work perfectly. Virtualized High Sierra seems to constantly be producing MAJOR ERROR issues (loosing connection)… |
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TEMAS
Joined: Mar 20, 2007 Posts: 69 Location: London
G2 patch files: 6
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Posted: Tue Mar 09, 2021 11:27 am Post subject:
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I'm demoing Parallels at the moment and it seems to be working ok. I'll test it further over the next few days and if it passes I will buy the Desktop Edition (£69) and also the Parallels Toolbox (£16), which is needed to scale the resolution of the display screen, otherwise you are stuck with 1028 x 728 or something similar and thats no good for big patches.
So I'm using a 2017 iMac Quad-Core i7 4.2ghz, with Catalina 10.15.7 and have Mojave 10.14.6 loaded onto Parallels. The G2 is running 1.62 update and is connected directly to one of the 4 USB ports via a USB cable, which is about 1m (not sure if that makes any difference).
I have seen Major Error pop up twice, but once was because the computer was waking from sleep and the other time I was playing around with the USB settings. I think as long as the two operating softwares don't try to use the same USB port it should stay stable. But time will tell.
Anyway, so far so good. I really didn't think it would work. _________________ Trevor Masterson |
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bedhead777
Joined: Mar 21, 2022 Posts: 1 Location: Austin, TX USA
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Posted: Sun Jun 26, 2022 9:10 am Post subject:
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TEMAS wrote: | I'm demoing Parallels at the moment and it seems to be working ok. |
I recently went through some troubleshooting with a friend for the G2 editor on my Intel i7 Macbook pro running 10.15.7. I set up Parallels with High Sierra on my laptop, which opened the editor fine for the G2. However, USB was not connecting. I tried several different usb cords with no luck, and a cord with a ferrite bundle (1.4m) on it gave a brief connection that was quickly lost. I then tried a powered USB hub (Elektron brand), running the ferrite bundle usb cable from the G2 into the hub which was then plugged into my laptop with a no name brand 3.0 usb cable (1.4m). Worked!
I tried using Windows 7 and XP in Parallels on my Mac as well but soon discovered that the usb drivers won't emulate in Parallels. Complete dead end.
I should mention this is a G2 Engine. We also haven't done extensive patching and playing on it, but so far it's working. I'll update later with any developments. I'm also going to try a different usb hub as I do need to replace the one I'm using for another setup.
I'm going to be getting a silicone chip Mac in a couple months and I'll give that a run with the above as well to see. Unless anyone can tell me now that's a waste of time...
Hope this helps anyone! |
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Parkol

Joined: Jan 17, 2008 Posts: 40 Location: Russian Federation
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Posted: Sun Jan 28, 2024 12:09 am Post subject:
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Hey, everybody.
I'm still using High Sierra and the old Logic Pro X 10.4.4.
I have a Nord Modular G2 Engine and I don't update my Mac OS X because of Editor. To include all 4 instruments you need an editor, I don't know about the keyboard versions.
Has anyone had a similar problem, or am I stuck with High Sierra and Logic Pro X 10.4.4 for the rest of my life? I love this synthesiser very much and I want to keep using it.
I will be glad to any advice.
Thank you and take care. _________________ https://www.instagram.com/parkol_design/
https://soundcloud.com/parkol |
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xav

Joined: Mar 21, 2005 Posts: 164 Location: paris
Audio files: 8
G2 patch files: 7
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Posted: Sat Feb 03, 2024 10:52 am Post subject:
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Parkol wrote: | Hey, everybody.
Has anyone had a similar problem, or am I stuck with High Sierra and Logic Pro X 10.4.4 for the rest of my life? I love this synthesiser very much and I want to keep using it.
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Hello Parkol... Happy to see somebody who still uses my favorite synth ever I use Mojave with success (sometimes it bugs, but I had already bugs with high Sierra or with windows), and I can therefore use Logic Pro X 10.5. But I prefer use Reaper because it is always compatible with any OS, and very customisable... like the G2. |
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Parkol

Joined: Jan 17, 2008 Posts: 40 Location: Russian Federation
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Posted: Thu Feb 08, 2024 3:09 am Post subject:
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xav wrote: |
Hello Parkol... Happy to see somebody who still uses my favorite synth ever I use Mojave with success (sometimes it bugs, but I had already bugs with high Sierra or with windows), and I can therefore use Logic Pro X 10.5. But I prefer use Reaper because it is always compatible with any OS, and very customisable... like the G2. |
Roger that, thank you. What do we do now? Do we wait or are we tied to the old systems?
I think we have to find a way out. _________________ https://www.instagram.com/parkol_design/
https://soundcloud.com/parkol |
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Burp

Joined: Dec 18, 2006 Posts: 71 Location: NL
G2 patch files: 7
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Posted: Fri Mar 15, 2024 3:36 am Post subject:
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I use an old dedicated laptop only for G2.
But once in a while i can't help thinking that it would be great to have an (opensource) editor for the G2 in the browser with use of webUSB (is this possible?). There are some developers here (including me) so.... But it will take a lot of our free time. _________________ if you don't know where you're going, you will allways arrive |
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