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 Forum index » Clavia Nord Modular » Nord Modular G2 Discussion
Making a hardcore noise patch on my Micro?
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Sw-Michael



Joined: Aug 17, 2006
Posts: 7
Location: Sweden

PostPosted: Sun Aug 20, 2006 11:31 am    Post subject: Making a hardcore noise patch on my Micro? Reply with quote  Mark this post and the followings unread

Hi!

I'm trying to build a patch on my Micro Modular to make some hardcore noise. Something like a couple of ultra distorted bassist on speed playing their instruments with saws. Inside a concrete bunker. With heavy artillery landing on the bunker. Very Happy

While I'm reasonably familiar with modular synths and standard subtractive synthesis, I don't have the faintest idea where to start with a sound like this. Noise is obviously wrong - it is far too smoth. Detuned saw oscs going into clipping/overdrive perhaps? But I don't want to have too much tonal character.

Any ideas, pointers, examples?

/Mike
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Alexander



Joined: Apr 22, 2006
Posts: 373
Location: NL/QC
Audio files: 1
G2 patch files: 4

PostPosted: Sun Aug 20, 2006 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Downsample everything to 8 bits and 20K, for example... try the waveshaper module, double signals out of phase, add loads of overdrive to it and remix it with the original.

There's a lot of ways to create a noisy sound!

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Sw-Michael



Joined: Aug 17, 2006
Posts: 7
Location: Sweden

PostPosted: Sun Aug 20, 2006 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I made a bit of progress using FM and downsampling some saw oscillators. But it is still a bit on the weak side.

Here is the patch-in-progress if anyone is interested.


Noise.pch
 Description:
Noise patch in progress

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 Filename:  Noise.pch
 Filesize:  2.26 KB
 Downloaded:  178 Time(s)

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The Why Project



Joined: Dec 05, 2004
Posts: 118
Location: Ireland
G2 patch files: 3

PostPosted: Mon Aug 21, 2006 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Nothing works as good for noise as inputting stuff into the external inputs...
and then treat it with phasers, bitcrushers, waveshapers etc. etc.
Feedback is also something that can work wonders for trashy sounds!

I'll look if I can share a patch with you when I get home tonight. It's a
patch we used for a live performance on a couple of art festivals in France
a few years ago.
Basically, the patch uses an external input to sample noise from the
outside world via a microphone, and then treats the sound.
On one two-day festival, the reactions where a bit 'slow' on the first day,
so I decided to change the patches around. Our goal for the second day
was to thrash the audience with some 'harsher' sounds, it worked perfectly,
and they loved it!

Regards,

The Why Project
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Sw-Michael



Joined: Aug 17, 2006
Posts: 7
Location: Sweden

PostPosted: Mon Aug 21, 2006 4:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool, I'd like to see that. I've noticed that there is always noise present on the inputs (no surprise). I wonder if one could modulate that noise with some copper wire and body contact...? Since the level is so low, it should be nicely jagged and trashy if you amplify it to standard levels internally. An unamplified mic might very well give the same results.... Twisted Evil
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