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 Forum index » DIY Hardware and Software » Supercollider
any interest in supercollider 3?
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cebec



Joined: Apr 19, 2004
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PostPosted: Wed Aug 09, 2006 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, yes, I am using the UB build. Didn't realize that. Ok, well, I'll definitely send a note to Wesleyan about this.
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paul e.



Joined: Sep 22, 2003
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PostPosted: Wed Aug 09, 2006 9:26 am    Post subject: Reply with quote  Mark this post and the followings unread

v-un-v wrote:
It's 8.15am and I just got up. Cheers for posting this Paul Smile It goes very well with coffee, marmalade and toast Very Happy

Can you remember how it was made?

PS I love the "ding-dong" bit. Like anwering the door to someone after you've had a bit too much to smoke, and then not knowing what to do Shocked Laughing


oh my ...you pegged it right ....the doorbell hehe

that was a sample...

the rest of it were recordings/very long loops of sounds made in SC3...layered using the mixer ...then tickled with analog delay here and there

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paul e.



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PostPosted: Wed Aug 09, 2006 9:29 am    Post subject: Reply with quote  Mark this post and the followings unread

majutsu wrote:
it's very easy to use gui in psycollider. lol

another quote from the sclist:

"I think the easiest is to put the letter "J" before those gui classess,



the MouseX.kr becomes JMouseX.kr, although to control it you need to bring up a graphic 'tablet' with JMouseBase.makeGUI wait for a second and... presto ! the java tablet appears...


yeah ok this makes sense....that was what i guessed before...

'cocoa vs java' would explain why those GUI patches i posted did not work in PC without first making those edits in the code

---

did anyone else try those patches back on the first page?...some of the sound 'classes' are absolute madness...would be curious if the sound-based patches work OK in PC

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v-un-v
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PostPosted: Wed Aug 09, 2006 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

paul e. wrote:


did anyone else try those patches back on the first page?...some of the sound 'classes' are absolute madness...would be curious if the sound-based patches work OK in PC


Paul, I've just tried them, but alas couldn't get them to work Sad

Are you still using Mac OS9? These classes may be for SC2 only Confused

I could try booting into 9 later- and see if SC2 runs them?

Tom

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astroid power-up!



Joined: Mar 23, 2004
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PostPosted: Wed Aug 09, 2006 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

v-un-v wrote:
v-un-v wrote:


Any chance of being a little more specific? I understand the first bit, but I'm stumped after that.



Okay. Got it working Smile

But what's the point of the "I catch keystrokes" window? A wry nod in the direction of the mouse position?

Firefox on Acid! Cool


that's a little subpatch i lifted from somewhere else, it's so you don't fill your patch screen with aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

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majutsu



Joined: Jun 18, 2006
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PostPosted: Thu Aug 10, 2006 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

very cool btw
good idea on not cluttering up the window
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nescivi



Joined: Mar 23, 2005
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PostPosted: Wed Aug 23, 2006 9:27 am    Post subject: Reply with quote  Mark this post and the followings unread

paul e. wrote:
hi again

that is code for SC3 , i am pretty sure..SuperCollider3d5.1 at any rate...os 9

however, there may be some GUI differences between Mac OS9 version and Pc due to graphic card support....just a guess


and from the website www.audiosynth.com:

This was an experimental version and is really a different program than version 2. MacOS9

It never got further than that...

what is currently referred to as SC3 is the complete re-implementation with the server - client model, which works from MacOSX upwards...
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CJ Miller



Joined: Jan 07, 2007
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PostPosted: Sun Apr 06, 2008 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am interested, but I have yet to do anything with it. Years back I did experiment with SC2 under OS9 on my old Mac 8500, 500MHz box. It ran really well! I was mostly changing parameters in Nick Collins' BBCut library, and trying examples from Stephen Travis Pope's tutorials. Holy Toledo... that was like 8 years ago, I'm getting old! The learning curve was steep for me, but it was fun. Another thing I recommend is "Pulsar Generator", a granular synthesis instrument which Curtis Roads made in SC2.

Now that I am not so intimidated by network stuff, I do look forward to trying OSC and maybe MIDI over ethernet. I wanted to understand SC better before I tried SC3, since the client/server model makes it just a little harder for me to figure out what I'm doing. I expect I'll be getting back into SuperCollider this year.

Looking back at some SC-vs-Max/MSP posts, back when I was starting with Max 3 there was a huge object from James McCartney called "Pyrite' which may have been a successor to SuperCollider.
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nescivi



Joined: Mar 23, 2005
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PostPosted: Sat Apr 12, 2008 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I believe Pyrite was a predecessor of SuperCollider.

the client - server thing is not so hard to understand, and there is good documentation on how it works coming with the package. So don't worry too much Smile
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