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Badgercrafts
Joined: Oct 28, 2006 Posts: 4 Location: UK
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Posted: Sat Oct 28, 2006 6:04 pm Post subject:
Breakcore Subject description: production help |
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righto.
ive been interested in Breakcore (Artists like Venetian Snares,Droon etc.) and thought i should start making my own.
i heard Venetian Snares used Renoise so i went and got the Demo of it and played around with it. after a while i figured i was rubbish with it after producing one short song. (Download link Here if you want it)
it was a cavalcade of drums and a sample of a man shouting "DOORS DOORS GETCHA DOORS"
i'd give it about 7/10.
but i'd really love to start producing some real hardcore stuff.
i dont know much about Renoise,or trackers for that case.
i can only just about operate the Pattern Editor.
so if any of you could contribute some tips and tricks to help me on my way it'd be greatly appreciated. |
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Badgercrafts
Joined: Oct 28, 2006 Posts: 4 Location: UK
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Posted: Sun Oct 29, 2006 1:03 pm Post subject:
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hello?
i would really love some answers. |
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Kassen
Janitor


Joined: Jul 06, 2004 Posts: 7678 Location: The Hague, NL
G2 patch files: 3
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Posted: Mon Oct 30, 2006 3:29 am Post subject:
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Well, it's a hard question as is demonstrated time and time again by the recent crop of third generation breakcore.
For one thing trackers require quite a bit of experience and hard work to get good results. I still like doing it all manually in a wave editor best but it's loads and loads of work and I got bored with breakcore, mostly.
Anyway, the one semi-decent text on it can be found here;
http://www.soundonsound.com/sos/May02/articles/paradinas.asp
Read the insert by Vsnares.
Also; practice, practice, practice and get to know your compressors and eq. Compression, EQ and mixing is hard, it's even harder to get distorted material to sound good on a big system. _________________ Kassen |
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majutsu

Joined: Jun 18, 2006 Posts: 151 Location: New York
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Posted: Sun Nov 19, 2006 5:53 pm Post subject:
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almost all trackers have a clear list of effects, and they are pretty standard.
the renoise site has tons of tutorials too.
but, really, the effects are there, the beats are there to use right in front of you. there are no secrets, just your dedication and creativity.
i have just decided over time that venetian snares (aaron) is just an amazing individual. you won't do it. you can get to squarepusher/aphex level a few months with a tracker on average. just play and take time. _________________ All phenomena are atoms in association and dissociation. |
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slave to this

Joined: Oct 23, 2005 Posts: 93 Location: nyc
G2 patch files: 7
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Posted: Mon Nov 20, 2006 12:46 am Post subject:
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| to think that a tracker is the only thing vsnares uses is quite silly. can you create breakcore with any old tracker? sure. get good enough and find your working style. you could make any type of music with any decent piece of software these days. it just takes a little time and getting to know your tools. |
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slave to this

Joined: Oct 23, 2005 Posts: 93 Location: nyc
G2 patch files: 7
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Posted: Mon Nov 20, 2006 1:02 am Post subject:
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by the way...i lost a lot of respect for breakcore over the years when i realized just how easy it was to create.....
**make a crazy patch or trigger system on whichever platform of choice....trigger a bunch of weird sounds at high tempo at different clock divisions....take what you recorded...cut/copy/paste the best parts into beats/bar format...loop.....add fx....automation...and you've got yourself a generic IDM/breakcore track.**
the genre has really lost its luster if you ask me. most of the stuff that those labels are signing these days is absolutely tripe if you ask me. meanwhile, 90% of them aside from warp and planet-mu are barely making ends meat when it comes to sales.
but don't listen to me or let me discourage you if this is your thing...there are plenty artists out there doing what they do well. i just don't really like a format of music that seems to be developing into more of a "i'm going to make a big sound collage and call it a song" genre. |
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Benjamin
Joined: Aug 15, 2006 Posts: 2 Location: Denmark
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Posted: Sun Nov 26, 2006 7:25 am Post subject:
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Hey, I'm new here so hello to all.
I was just wondering what a tracker is... |
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blue hell
Site Admin

Joined: Apr 03, 2004 Posts: 24556 Location: The Netherlands, Enschede
Audio files: 303
G2 patch files: 320
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Posted: Sun Nov 26, 2006 7:35 am Post subject:
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| BenjaminMN wrote: | | I was just wondering what a tracker is... |
Here is some info.
And  _________________ Jan
also .. could someone please turn down the thermostat a bit.
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majutsu

Joined: Jun 18, 2006 Posts: 151 Location: New York
Audio files: 1
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Posted: Sun Nov 26, 2006 8:56 am Post subject:
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| slave to this wrote: | | to think that a tracker is the only thing vsnares uses is quite silly. can you create breakcore with any old tracker? sure. get good enough and find your working style. you could make any type of music with any decent piece of software these days. it just takes a little time and getting to know your tools. |
venetian snares used NOTHING but amiga trackers for his earliest and best albums. His last two albums Calvalcade... and Hospitality, he admits to using cubase (he said for automation) and soundforge (for sample editing). Frankly, they are not nearly as interesting as his classic albums with amiga trackers and his middle period with octamed tracker. When he switched to renoise he slid a little. And the new ones with cubase and soundforge sounds lame, like everyone else.
If you think that vsnares didn't use a tracker for his greatest work, you are in denial. He did. It's well documented fact.
As to the rest of your paragraph I agree. There are too many who think that if they get a tracker, or cubase, or ableton, or whatever, that they will be just like their hero of the moment. It won't happen. A true artist does indeed find the tools that brings their vision to fruition.
It is nice that so many choices of all price levels exist, from free to thousands of dollars, so as to enable developing artists to find the tools that work for them.
And for the last poster, a tracker is a computer program that is a software multisampler. You load up a hundred samples (drums, synths, basses, fx, etc) and trigger the samples to make a song. That's it. They also have cool effects to put on the samples, like echo, vibrato, retrigger, sample offset etc. It leads to a very retro, simple, bleepy sort of chip sound. Every tracker song sounds like an early 80s video game in one way or another It sounds rather dated and cheesy now. except in low-fi hip-hop where grainy 8-bit sounds are still fresh.
What some young people don't realize is that the computer music you are doing now will sound dated and cheesy in about 10 years, but you will still be alive. The tracker revival is a way of enjoying the ingenuity and creativity of early mod music while peering through the obscuring haze of outdated technology. If computer music is ever to be appreciated as artistic on par with acoustic music, we are going to have to get beyond being slaves to a technology treadmill and become instead users of technology to release an artistic vision. _________________ All phenomena are atoms in association and dissociation. |
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slave to this

Joined: Oct 23, 2005 Posts: 93 Location: nyc
G2 patch files: 7
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Posted: Sun Nov 26, 2006 11:46 am Post subject:
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| the "silly" part of what i said is that i wouldn't believe trackers are his only sound design tools. i've heard from richard devine, a good friend of aaron's, that he uses much more than just "renoise." |
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majutsu

Joined: Jun 18, 2006 Posts: 151 Location: New York
Audio files: 1
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Posted: Sun Nov 26, 2006 12:18 pm Post subject:
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now, that's true. he uses cubase and soundforge. but before adding these tools, just renoise. and before renoise, octamed only, when he was good
"Venetian Snares composes much of his music with trackers. Before he began to release his music commercially, he worked primarily with OctaMED on an Amiga 500[1]. At some point prior to 2000, he began using a PC and switched to the Windows port of OctaMED, MED Soundstudio[2]. Currently he is mainly working with Renoise[3]. A video of "Vache", a track from Cavalcade of Glee and Dadaist Happy Hardcore Pom Poms, being played through Renoise is available on YouTube."
[1] refers to the isolate record interview
[2] to the sound on sound interview _________________ All phenomena are atoms in association and dissociation. |
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slave to this

Joined: Oct 23, 2005 Posts: 93 Location: nyc
G2 patch files: 7
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Posted: Sun Nov 26, 2006 1:00 pm Post subject:
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majutsu,
i still think he's making half of his music in a joking manner. sort of like aphex, but his music is not as good. i like winter in the belly of a snake :-/
btw, where in LA? its good to at least see some people down there not into what disco donnie prescribed to them at state palace theater every weekend. |
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majutsu

Joined: Jun 18, 2006 Posts: 151 Location: New York
Audio files: 1
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Posted: Sun Nov 26, 2006 1:33 pm Post subject:
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holy moly!!
can't believe you know about state palace in new orleans. long before katrina it was taken down by a crack-house law for the drug dealing there. and now i had seriously doubted it came back after katrina. But a quick online search revealed that the monstrosity is back. good to see new orleans has correct rebuilding priorities. It was a staple of the early to mid 90s though. enjoyed it several times. but i was actually was born and raised in D.C. and thought state palace was shallow and dorky from day one.
i'm now in north la/texas. there is nothing here but country. but i was into computer music before superstition records and early fsol, so i was pretty used to having no friends in my hobby even in D.C. So when everyone jumped on in 90-91 i didn't care, and when everyone left i didn't care. i'm used to being a lonely nerd. i prefer it that way. i got those skills down.
nice to meet you though. it's cool to hear people who enjoy these sounds. it gives me great hope for the future. _________________ All phenomena are atoms in association and dissociation. |
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Alexander

Joined: Apr 22, 2006 Posts: 373 Location: NL/QC
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Posted: Mon Nov 27, 2006 11:32 am Post subject:
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(squeezing in on topic.)
I am not really good at style or genre definitions and I really don't know any decent algorithm, I do know that imitating beat sequences of the above mentioned requires a bit more than just a tracker.
Maybe you could try and create a number of loops and cut them up to create more dense and complex loops, start layering and adding effects and practice with cut and paste techniques.
In a way it's close to drumming, you'll need to not only know tricks, but also develop a feel for rhythm structure.
But you won't need a drumkit for breakcore all it takes is time, a tracker, wave editor/recorder and a lot of good ideas!
good luck, hope any of this helps  _________________ http://husc-sound.com |
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slave to this

Joined: Oct 23, 2005 Posts: 93 Location: nyc
G2 patch files: 7
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Posted: Tue Nov 28, 2006 5:25 am Post subject:
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majutsu,
i used to live right outside the slidell area, if you know where that is--further past new orleans east.
i'm hoping donnie actually does his usual freebass nye party at the palace (i'm pretty sure that he still had one even last year). i'll be home from school and nye is my birthday so what the hell else am i going to do. haha, anyway, nice to meet you as well.
james |
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Kassen
Janitor


Joined: Jul 06, 2004 Posts: 7678 Location: The Hague, NL
G2 patch files: 3
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Posted: Tue Nov 28, 2006 12:13 pm Post subject:
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| Alexander wrote: |
....I am not really good at style or genre definitions and I really don't know any decent algorithm... |
Oh, wait, you want a algorithem?
http://www.cus.cam.ac.uk/~nc272/publications.html
Read the pdf's on breakbeat cutting (the bits on analysis and beat tracking of audio streams are interesting as well). The actual algorithems are open source and freely downloadable for Supercollider. _________________ Kassen |
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Alexander

Joined: Apr 22, 2006 Posts: 373 Location: NL/QC
Audio files: 1
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Posted: Tue Nov 28, 2006 5:57 pm Post subject:
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| Kassen wrote: |
Oh, wait, you want a algorithem?
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HAHAHA! Great stuff! (you just made me laugh at loud at 2 am!)
I'll keep this in the fridge for a rainy sunday afternoon, learning c programming is eating away all the room in my head for other computer related science.. maybe it's a help for the topic starter!? _________________ http://husc-sound.com |
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Kassen
Janitor


Joined: Jul 06, 2004 Posts: 7678 Location: The Hague, NL
G2 patch files: 3
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Posted: Tue Nov 28, 2006 6:13 pm Post subject:
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I'll take all blame when the neighbours nock.
Nick's soundfiles speak all for themselves; this is highly practical stuff, even if it's put in accedemic wordings and SC code. The actual results sound like realtime Square Pusher.
Are you putting the C to use in audio? I'm hacking up a tempo-informed shuffle algorithem myself right now in ChucK. _________________ Kassen |
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Alexander

Joined: Apr 22, 2006 Posts: 373 Location: NL/QC
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Posted: Wed Nov 29, 2006 7:12 am Post subject:
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I chose C++ over max in school and the goal is writing my own externals, filters and other audio related programs.. it's still a long way to go, but I got time..
(There's rumors of a live coding event being organized, I'll make sure you know where and when!) _________________ http://husc-sound.com |
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majutsu

Joined: Jun 18, 2006 Posts: 151 Location: New York
Audio files: 1
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Posted: Wed Nov 29, 2006 3:53 pm Post subject:
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i'm doing c++ right now as well. I'm also doing python and c too. actually my order was going to be python, c, c++ . For python i plan on using pysound.obj. what sound object are you using for c++? i know you can interface with c sound, but i was wondering if there was a library of sound objects people commonly use? _________________ All phenomena are atoms in association and dissociation. |
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Kassen
Janitor


Joined: Jul 06, 2004 Posts: 7678 Location: The Hague, NL
G2 patch files: 3
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Posted: Wed Nov 29, 2006 4:55 pm Post subject:
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| Alexander wrote: | | (There's rumors of a live coding event being organized, I'll make sure you know where and when!) |
Realy? GREAT! Is this TOPLAP related or something independant? _________________ Kassen |
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Alexander

Joined: Apr 22, 2006 Posts: 373 Location: NL/QC
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Posted: Thu Nov 30, 2006 4:40 am Post subject:
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| majutsu wrote: | | i'm doing c++ right now as well. I'm also doing python and c too. actually my order was going to be python, c, c++ . For python i plan on using pysound.obj. what sound object are you using for c++? i know you can interface with c sound, but i was wondering if there was a library of sound objects people commonly use? |
Right now we have no musical use for c++, we are just learning the basics. Nearing the end of the year we'll learn how to use c++ to write externals for max/msp.. and offcourse some other purposes, but we just started! I hope to reach a point within the next few months where I can give a decent answer to your questions, until then, happy hack!
| kassen wrote: | | Realy? GREAT! Is this TOPLAP related or something independant? |
I overheard it from another student, it happened once in Utrecht somewhere and the venue (forgot the name) was very interested in doing it again, also we have a teacher and some students interested and involved in live coding, they are said to maybe organize something in the near future. I'll ask around soon as I go to school. _________________ http://husc-sound.com |
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Kassen
Janitor


Joined: Jul 06, 2004 Posts: 7678 Location: The Hague, NL
G2 patch files: 3
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Posted: Thu Nov 30, 2006 9:25 am Post subject:
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That would be nice, yes. Keep me posted!
Wanna meet up again somewhere late next week? I'll be gone this weekend but I'm not 100% sure when I'll be back. _________________ Kassen |
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Alexander

Joined: Apr 22, 2006 Posts: 373 Location: NL/QC
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Posted: Thu Nov 30, 2006 10:16 am Post subject:
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we'll email after the weekend. Sure we got enough to talk about!  _________________ http://husc-sound.com |
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Kassen
Janitor


Joined: Jul 06, 2004 Posts: 7678 Location: The Hague, NL
G2 patch files: 3
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Posted: Thu Nov 30, 2006 10:42 am Post subject:
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Yay, cool! _________________ Kassen |
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