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 Forum index » Discussion » Composition
Which one to use : CM, Nyquist, Cecilia, Meloncillo, SC ???
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amundsen



Joined: Jun 02, 2009
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Location: Brussels, Belgium

PostPosted: Tue Jun 02, 2009 3:22 am    Post subject:  Which one to use : CM, Nyquist, Cecilia, Meloncillo, SC ???
Subject description: best non-real time algo comp software to play samples and synths?
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Hello,

I've been using MaxMSP for a very long time but I am looking for a non-real time composition tool to investigate stochastic processes.

I want to go non-real-time because I want a high sampling rate (192kHz or 384 kHz) and I want to be able to produce many many sounds altogether (this is what stochastic processes are about, aren't they?). I also want to override MIDI pitch scale and be able to use microtones.

I want something with which I can both create algorithmic processes and drive the processes with drawn curves.

Of course MaxMSP has a non real-time mode but it's almost useless because it demands a very specific way of programming (only signals, no events).

A two-software solution would be OK (for instance one program writes the "score" and the second one reads it).

What would you recommend?

Thank you in advance.
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dewdrop_world



Joined: Aug 28, 2006
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PostPosted: Tue Jun 02, 2009 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I haven't worked with the others so I can't compare, but I can say supercollider would be ace for all of this.

The synth engine is designed to handle large numbers of concurrent "nodes" based on UGen graph templates called SynthDefs. Once the def is loaded, invoking it thousands of times is relatively cheap.

For non-real-time, you could use Josh Parmenter's Ctk extension (a nice bridge between RT and NRT), or -- my preferred way of working -- use patterns.

"Drawn curves" -- I can think of a few ways to do this. I'd need to know more about what you have in mind to make concrete suggestions.

Have a look at SC -- I don't think you'll be disappointed.

James

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amundsen



Joined: Jun 02, 2009
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PostPosted: Tue Jun 02, 2009 5:34 am    Post subject: Thanks Reply with quote  Mark this post and the followings unread

SuperCollider seems indeed interesting (I have worked with version 1 a long time ago) but the GUI is one of my concerns.

"Drawn curves": I mean something like timelines to edit curves to control the patch (or ensemble? - I do not remember SC's terminology).

Also, what about its mathematical functions (useful for stochastic work) ?
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amundsen



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PostPosted: Tue Jun 02, 2009 7:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Something else:

Is there a kind of sampled-instrument (such as DLS or SoundFonts) player in SC?
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dewdrop_world



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PostPosted: Wed Jun 03, 2009 1:06 pm    Post subject: Re: Thanks Reply with quote  Mark this post and the followings unread

amundsen wrote:
SuperCollider seems indeed interesting (I have worked with version 1 a long time ago) but the GUI is one of my concerns.

"Drawn curves": I mean something like timelines to edit curves to control the patch (or ensemble? - I do not remember SC's terminology).


I'd suggest Ron Kuivila's Conductor add-on. It's in the same collection as Ctk: the Quarks repository. Conductor is kind of a general-purpose, extensible GUI helper where you specify the controls you want as an abstract representation, and the conductor classes build the GUI for you.

Quarks overview: http://supercollider.svn.sourceforge.net/viewvc/supercollider/trunk/build/Help/Extending%20and%20Customizing%20SC/Quarks/Quarks.html

Ctk overview (NRT helper): http://quarks.svn.sourceforge.net/viewvc/quarks/Ctk/Ctk%20Help/Ctk.htm

Conductor: http://quarks.svn.sourceforge.net/viewvc/quarks/Conductor/help/Conductor-Help/Conductor.html (esp. "using a buffer and interpolation" toward the bottom)

amundsen wrote:
Also, what about its mathematical functions (useful for stochastic work) ?


Extensive set of the math operators typically supported in programming languages. Some statistical funcs exist here and there (see the MathLib quark), but it isn't MATLAB. Math ops automatically bubble up to arrays - VERY handy feature.

[0, 1, 2] * 2 ---> [0, 2, 4]

amundsen wrote:
Is there a kind of sampled-instrument (such as DLS or SoundFonts) player in SC?


SC depends on libsndfile, which AFAICS doesn't support soundfonts yet. Loading multiple soundfiles in other formats is straightforward and I posted code somewhere, I think in the pattern guide helpfile series, on crossfading adjacent buffers for smooth transitions. The sampled-instrument player is possible; loading soundfiles might take some extra work. (Maybe somebody already got it to work... I don't recall offhand.)

James

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