Author |
Message |
Kassen
Janitor


Joined: Jul 06, 2004 Posts: 7678 Location: The Hague, NL
G2 patch files: 3
|
|
Back to top
|
|
 |
mosc
Site Admin

Joined: Jan 31, 2003 Posts: 18138 Location: Durham, NC
Audio files: 192
G2 patch files: 60
|
Posted: Sun Aug 14, 2005 7:36 pm Post subject:
|
 |
|
Well, I like this. Very clever.  _________________ --Howard
my music and other stuff |
|
Back to top
|
|
 |
Blue Hell
Site Admin

Joined: Apr 03, 2004 Posts: 24005 Location: The Netherlands, Enschede
Audio files: 274
G2 patch files: 320
|
Posted: Mon Aug 15, 2005 10:58 am Post subject:
|
 |
|
Not bad for someone not having a G2 :-) _________________ Jan
also .. could someone please turn down the thermostat a bit.
 |
|
Back to top
|
|
 |
Kassen
Janitor


Joined: Jul 06, 2004 Posts: 7678 Location: The Hague, NL
G2 patch files: 3
|
Posted: Mon Aug 15, 2005 11:25 am Post subject:
|
 |
|
Blue Hell wrote: | Not bad for someone not having a G2  |
I was quite anoyed that the leds didn't work. It turned out the audio engine had to run for those to work.
I lied awake quite long tonight, then overslept. I was trying to come up with some way of implementing a two player Pong or at least a "Etch a Sctech". I could do the "etch a scetch" thing if it weren't for the zero page. Pong would probably also run into the cpu time limits.
Still, I have some more ideas now that I know I can do graphics..... _________________ Kassen |
|
Back to top
|
|
 |
Blue Hell
Site Admin

Joined: Apr 03, 2004 Posts: 24005 Location: The Netherlands, Enschede
Audio files: 274
G2 patch files: 320
|
|
Back to top
|
|
 |
Kassen
Janitor


Joined: Jul 06, 2004 Posts: 7678 Location: The Hague, NL
G2 patch files: 3
|
Posted: Mon Aug 15, 2005 12:48 pm Post subject:
|
 |
|
I've got a bouncing ball in a 8x8 matrix now.
This is good fun. _________________ Kassen |
|
Back to top
|
|
 |
Kassen
Janitor


Joined: Jul 06, 2004 Posts: 7678 Location: The Hague, NL
G2 patch files: 3
|
|
Back to top
|
|
 |
mosc
Site Admin

Joined: Jan 31, 2003 Posts: 18138 Location: Durham, NC
Audio files: 192
G2 patch files: 60
|
Posted: Mon Aug 15, 2005 3:14 pm Post subject:
|
 |
|
Ha ha ha...
Amazing...  _________________ --Howard
my music and other stuff |
|
Back to top
|
|
 |
Blue Hell
Site Admin

Joined: Apr 03, 2004 Posts: 24005 Location: The Netherlands, Enschede
Audio files: 274
G2 patch files: 320
|
Posted: Mon Aug 15, 2005 3:38 pm Post subject:
|
 |
|
Repeatedly kicking makes the ball go real fast.
But I wanted to change the sound a bit and then ran out of memory - nice patch to demonstrate that ...
Jan. _________________ Jan
also .. could someone please turn down the thermostat a bit.
 |
|
Back to top
|
|
 |
Kassen
Janitor


Joined: Jul 06, 2004 Posts: 7678 Location: The Hague, NL
G2 patch files: 3
|
Posted: Mon Aug 15, 2005 3:49 pm Post subject:
|
 |
|
Blue Hell wrote: | Repeatedly kicking makes the ball go real fast.
|
Are you surprised? :¬p
Ok, more realisitc behaviour could probably be obtained by setting the random generators to bipolar. That still keeps the problem that keeping the button pressed will make the ball go realy fast too but there's no more memory for the "pulse" I wanted. In fact there is no more memory at all and using the FX area didn't realy help, at least not in the demo version.
Quote: |
But I wanted to change the sound a bit and then ran out of memory - nice patch to demonstrate that ...
|
I don't think Clavia will be convinced if you phone them and demand more memory so I can make the demo play simplistic video games, but you can try.... _________________ Kassen |
|
Back to top
|
|
 |
Afro88

Joined: Jun 20, 2004 Posts: 701 Location: Brisbane, Australia
Audio files: 12
G2 patch files: 79
|
Posted: Mon Aug 15, 2005 4:51 pm Post subject:
|
 |
|
Hahahaha, that's cool  |
|
Back to top
|
|
 |
Blue Hell
Site Admin

Joined: Apr 03, 2004 Posts: 24005 Location: The Netherlands, Enschede
Audio files: 274
G2 patch files: 320
|
Posted: Mon Aug 15, 2005 5:07 pm Post subject:
|
 |
|
Kassen wrote: | Blue Hell wrote: | Repeatedly kicking makes the ball go real fast.
|
Are you surprised? :¬p |
Pleasantly :-) _________________ Jan
also .. could someone please turn down the thermostat a bit.
 |
|
Back to top
|
|
 |
Kassen
Janitor


Joined: Jul 06, 2004 Posts: 7678 Location: The Hague, NL
G2 patch files: 3
|
Posted: Mon Aug 15, 2005 5:59 pm Post subject:
|
 |
|
Blue Hell wrote: | Kassen wrote: | Blue Hell wrote: | Repeatedly kicking makes the ball go real fast.
|
Are you surprised? :¬p |
Pleasantly  |
Ah, good. For a moment I thought it was a complaint. Since speed is only a positive number at the moment with the the "bounce" cerquit determining it's direction kicks will always be from behind the ball. That means that though the direction may change somwhat kicking it repeatedly will only make it go faster (untill it hits the headroom of cource but by that time the display will strat glitching anyway). Setting the randomisers to bipolar will create a situation that involves completely random kicks.
It was set to unipolar during a time when I was strugeling with how to do the change of directions for hitting walls, I don't think this is a real problem; it kinda gives the feeling that putting in more efford in kicking yields more results :¬). _________________ Kassen |
|
Back to top
|
|
 |
|