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glass-bead game
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dewdrop_world



Joined: Aug 28, 2006
Posts: 858
Location: Guangzhou, China
Audio files: 4

PostPosted: Mon Apr 13, 2009 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry it took a while to get back to this -- I just got back from the supercollider symposium at Wesleyan U. and I was super-busy in the weeks leading up to it.

Yes, I'll be there at least for workshop day. Not sure how much longer I'll be able to stay. Going to the SC symposium cost more than I expected (it was the food that caught me by surprise), so now I have to think carefully about my budget for that one. Would be nice to meet in person, if possible.

James

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Acoustic Interloper



Joined: Jul 07, 2007
Posts: 1665
Location: Berks County, PA
Audio files: 39

PostPosted: Wed Apr 15, 2009 4:38 am    Post subject: Reply with quote  Mark this post and the followings unread

How late does your workshop go? I am driving out that day, if I set myself a target arrival time, then I'll be there in time to come see you.

They are probably going to let me turn my poster presentation into an interacticve demo + poster -- same table real estate, but much more interesting, I'd think. Students and I are now doing a Scrabble-to-MIDI translator using General MIDI under Java's fairly extensive MIDI library, and you can get some pretty funky music out of the thing.

I am starting to see how to design a game to use musical relationships as the game rules themselves, so that the thing comes full circle. Glass Beads on perhaps the surface of a 3D sphere. It seems one could do an interactive game that serves as a tutorial in harmony and rhythm theory, maybe more. Hope to get some time this summer to work on it.

I'll definitely shoot for getting to Pittsburgh in time to see you.

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Acoustic Interloper



Joined: Jul 07, 2007
Posts: 1665
Location: Berks County, PA
Audio files: 39

PostPosted: Wed Jun 03, 2009 7:50 pm    Post subject: Nime2009 demo Reply with quote  Mark this post and the followings unread

My Nime 2009 demo of both chess-to-music and Scrabble-to-music goes on Friday. If anyone cares to try out the latter, it is at my faculty music page. You can run it as an applet if you want, although the browser eats up too much screen space. Downloading the stand-alone Java application is probably better. There's a README.

Scrabble-to-MIDI uses whatever Midi comes installed on the machine, just using the canned voices as "found instruments." To me it looks better on XP but definitely sounds better on OSX (which is how I am demoing it), and it sounds better than I expected. Playing the config parameters well takes some practice. I'll be playing this at the start of SS09.

Back in a few days with the NIME2009 demo report.

EDIT: Fixed a broken link.

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When the stream is deep
my wild little dog frolics,
when shallow, she drinks.

Last edited by Acoustic Interloper on Wed Feb 03, 2010 8:03 pm; edited 1 time in total
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Acoustic Interloper



Joined: Jul 07, 2007
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Audio files: 39

PostPosted: Wed Jul 15, 2009 7:40 pm    Post subject:
Subject description: game-as-instrument design
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My next move after one upcoming revision to Scrabble-to-MIDI (performed for SS09) to make time more elastic, is to design a game specifically oriented towards music generation. Has anybody read either of these books? They seem pretty promising.
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when shallow, she drinks.
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Acoustic Interloper



Joined: Jul 07, 2007
Posts: 1665
Location: Berks County, PA
Audio files: 39

PostPosted: Sun Oct 04, 2009 8:20 am    Post subject:
Subject description: the beat goes on
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Scrabble-to-MIDI made the local paper two mornings ago, page 2 article with a page 1 lead-in shot of the board. Very Happy


NewsArticleScrabbleToMidi30Sept2009.pdf
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