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 Forum index » DIY Hardware and Software » Klee sequencer
Chaining two or several Klee Sequenzers
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Funky40



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PostPosted: Tue Jul 28, 2009 9:39 pm    Post subject: Chaining two or several Klee Sequenzers
Subject description: how to do
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hi,

i kept the threadtitel open, but for now my question is only:


what should i change in the Frontpanellayout if i'd like to be able to chain two Klee Sequenzers with patchings over the frontpanel.
What In and Out jacks would i need ?
( it's not a question for now to get full explanations (for me). I just would like to prepare my frontpanel for this eventuality )


It would be cool to know the number of needed jacks and also a naming, and normalisations.
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EdisonRex
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PostPosted: Wed Jul 29, 2009 6:28 am    Post subject: Reply with quote  Mark this post and the followings unread

What do you mean by "chaining"?

Are you trying to make a 32-step Klee? or two alternating 16 step ones? or have two 16 step Klees running synchronously, but switch between the outputs and gate busses?

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Funky40



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PostPosted: Wed Jul 29, 2009 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh sorry,

i speak from 32steps, or more.

Scott mentioned somewhere in the past that this is possible,
and short ago he mentioned in another Thread that even several Klees could be chained as far i understood his post.



I'd like to have mine prepared so that i could chain with patchings from the front.
Not shure if this would work this way. but then i think, why should it not ?
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Scott Stites
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PostPosted: Wed Jul 29, 2009 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey Funky40,

You do it through the gate bus. You can use either gate bus 1 or gate bus 3; whatever bus you use must be set to Merge. Here's a quick procedure, I'll use gate bus 1.

Single Klee Method (setting register number anywhere up to 16 steps).

1. Connect a cable between Gate Bus 1 Gate output and the Random Input.

2. Set Gate Bus 1 Merge Switch to Merge position.

3. To select the number of stages in the shift register, set the gate bus switch that corresponds to that number to "Gate Bus 1". In other words, if you want a five stage register, set Gate Bus Switch 5 to the Gate Bus 1 position. Make sure there is only one switch set to Gate Bus 1.

4. If you want eight or less stages in the shift register, you can use either the 8X2 or 16X1 mode. If you are in 8X2 mode, steps 9 through 16 (Shift Register B) can still process its own pattern, including an Invert B pattern. If you want 9 or more stages in the shift register, you must use the 16X1 mode.

5. Set that Random/Pattern Switch to "Random".

6. Turn the Random Level pot all the way up.

7. Load your pattern and start clocking the Klee.

8. Using the 5 bit pattern as an example, any bit that is high on the fifth stage will clock back into bit position 1, so the pattern will be five stages long. The pattern will clock on through to stage 8 or 16, depending on what mode you're in, and then disappear - if you don't want those bits contributing to the pattern, turn the pots down and don't assign them to the gate bus output you're using to clock an EG.

Multiple Klee Method (example using two Klees)

This is pretty much the same as the above example, only you plug the merged Gate Bus carry bit from one Klee into the Random input of the second Klee. You then plug the merged Gate Bus carry bit from the second Klee into the Random input of the first Klee. Thus they form a loop.

You can then tap from any stage of either Klee for a pattern up to 32 bits long. For weirdness, you can tap from stage 9 of the first Klee and stage 11 of the second Klee, for example.

You can experiment with setting more than one Gate Bus switch on a Klee - you'll find that this can cause the register to "fill up" (go all bits high) as things progress. At this point you can send a reset pulse to the Klee to restart things and let them cluster up again.

The main thing to remember, though, is that the gate bus that is providing the bit to the random input must be merged. Otherwise, the gate bus gate output will drop low on the second half of the clock signal, and won't be seen as a "high" bit by the random input when the next clock signal arrives. Merge holds the gate output high through the entire cycle of a clock.

Here's a video I did of chaining two Klee's (mine and Photon's which I had on loan at the time). It's a 32 bit pattern that is shared by the two Klees.


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Funky40



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PostPosted: Thu Jul 30, 2009 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

uhh, lots of information.
I still have no Klee and are really out of this project.


all quotes Scott Stites
Quote:

Single Klee Method 1. Connect a cable between Gate Bus 1 Gate output and the Random Input.

Quote:
Multiple Klee Method (example using two Klees)

This is pretty much the same as the above example, only you plug the merged Gate Bus carry bit from one Klee into the Random input of the second Klee. You then plug the merged Gate Bus carry bit from the second Klee into the Random input of the first Klee. Thus they form a loop.


ok, i have my printout of the Kleepanel in front of me.
so what you say is that all the jacks needed to chain two Klees are allready there, right ?





Quote:
You can then tap from any stage of either Klee for a pattern up to 32 bits long. For weirdness, you can tap from stage 9 of the first Klee and stage 11 of the second Klee, for example.

you speak from tapping.
i guess i don't understand.
do you make this with switching the switches, or would it mean to "tap" from the PCB, respectivly from individual step outs if built like this ?
( The latter would mean that it would be very useful to build with all the individual stepouts as funkyfarm did )


Thanks alot Scott, and another time a pleasure to hear one of your allways so musical Demos !
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Scott Stites
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PostPosted: Thu Jul 30, 2009 11:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep, Funky40, the controls and gazzins and gazzouts are already there. By "Tap" I meant the gate bus switch that is switched to a particular step. In other words, if Gate Bus Switch 5 is turned to the gate bus you're using to send the bit, then you're tapping it at that point.

Cheerios,
Scott

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EdisonRex
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PostPosted: Thu Jul 30, 2009 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I understand more about it now watching that video. I'll have to try the single Klee method. Smile I've never had a good use for that random input, now maybe I do.
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neandrewthal



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PostPosted: Mon Sep 07, 2009 10:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, this thread and foniks klee have me envisioning a dual klee shaped like a four leaf clover. Each leaf would have 8 knobs arranged in a loop that starts and ends in the center of the panel. Thus, if you have your klees both running in 8x2 mode, the lights would go around each loop independently and if you chained them for 32x1 mode it would race around from loop to loop seamlessly. How sweet would that be? cheeeezeeey
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