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bachus

Joined: Feb 29, 2004 Posts: 2922 Location: Up in that tree over there.
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Posted: Sat Sep 15, 2007 5:59 am Post subject:
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The longest part of the process for me is recognizing that a passage that is pretty close cannot be tweaked, begged, threatened or abused into being exactly right and needs to be scrapped. _________________ The question is not whether they can talk or reason, but whether they can suffer. -- Jeremy Bentham |
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Stanley Pain

Joined: Sep 02, 2004 Posts: 782 Location: Reading, UK
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G2 patch files: 35
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Posted: Sat Sep 15, 2007 6:57 am Post subject:
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| bachus wrote: | | The longest part of the process for me is recognizing that a passage that is pretty close cannot be tweaked, begged, threatened or abused into being exactly right and needs to be scrapped. |
lol. amen to that. _________________ there's no I in TEAM, so let's all act as individuals instead |
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kkissinger
Stream Operator

Joined: Mar 28, 2006 Posts: 1452 Location: Kansas City, Mo USA
Audio files: 45
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Posted: Sat Sep 15, 2007 9:17 pm Post subject:
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As of late, the longest part of the process has been to decide on the hardware configuration that I will use when I play out live.
One of many issues is that when I use my own PA equipment I work in surround sound yet when the PA system is provided it has always (thus far) been stereo.
Fortunately, my RME800 allows me to produce surround and stereo mixes concurrently. However, in order to do this I have had to go back and tweak levels to and from any external hardware I am using.
This is the part of electronic music that is fun when one is "tinkering" but with deadlines this work becomes stressful at times.
An oft-heard statement from musicians is that they gave up the use of MIDI or computers for music because they felt that they were spending all their time to figure out the technicalities and little time for actual music-making.
I understand where such folks are coming from. For me such struggles are part of the craft. When a performance "clicks" and everything works it all looks easy.
The bulk of my compositional efforts comes pretty easily, I suppose. However, there is that 5% of the work that takes 95% of the time.
Another time-consuming aspect of electronic music-making is to troubleshoot ones equipment or setup.
(more later -- time to hit <send> ) _________________ -- Kevin
http://kevinkissinger.com |
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arcticbeard

Joined: Oct 16, 2004 Posts: 97 Location: iceberg, UK
Audio files: 2
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Posted: Sun Sep 16, 2007 12:09 am Post subject:
My Longest Part Subject description: Letting go |
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The most time consuming bit for me is the Mastering / Letting go part. I guess its because, its the last chance you have to make a difference.
The latest project I am working on was hanging around for ages, then I was discovering new ways of working - which I also wanted to include on the CD, then I started thinking maybe I should incorporate these ideas into the completed tunes. I was kinda going round in circles.
In the end I had to say "STOP ITS FINISHED". After that I got all the artwork sorted, & it was complete.
In all honesty I can listen to the CD & pick out tiny audio crackles, but I am still learning.
Mastering for me is quite tricky, but on this latest project I have set up a reasonable template that seems to work well with most tracks. _________________ http://www.arcticbeard.co.uk
http://www.psychoacoustics.moonfruit.com
http://www.myspace.com/arcticbeard
Chill Out |: )> |
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Acoustic Interloper

Joined: Jul 07, 2007 Posts: 2073 Location: Berks County, PA
Audio files: 89
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Posted: Mon Sep 17, 2007 6:46 am Post subject:
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| kkissinger wrote: | | An oft-heard statement from musicians is that they gave up the use of MIDI or computers for music because they felt that they were spending all their time to figure out the technicalities and little time for actual music-making. |
This may be worse for people who write a lot of software (or maybe design hardware). It's not too hard to envision doing something unique in software, but it can take a lot of design, testing & debugging to get there. Sometimes there are musical aspects to this, but often as not it's more like logic puzzles with only tangential relationships to music. I am spending a lot of time right now porting some custom MIDI software from XP to OSX, and it makes me wonder whether writing custom software at a low level is the right way to spend time. It can do things I can't get out of off the shelf software, but working on it is very time consuming.
There's is nothing quite like grabbing a banjo, walking back into the woods behind our house, sitting on a log next to the creek and playing. I am sure there is a sweet spot in the music-processing space somewhere that balances technical possibilities against playing time, but I haven't found it yet. Part of the solution has to be accepting limits in a virtual instrument -- particularly when one can imagine ways to get beyond those limits -- and instead of extending the instrument, just playing it. Constraints can be good. _________________ When the stream is deep
my wild little dog frolics,
when shallow, she drinks. |
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kkissinger
Stream Operator

Joined: Mar 28, 2006 Posts: 1452 Location: Kansas City, Mo USA
Audio files: 45
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Posted: Mon Sep 17, 2007 7:57 am Post subject:
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| Acoustic Interloper wrote: | | I am sure there is a sweet spot in the music-processing space somewhere that balances technical possibilities against playing time... |
To feel as though one's activity isn't contributing to a musical result is easy when one is wrestling with hardware/software issues. I always fear that I am off on a tangent and that I don't realize it. Often times what feels like a tangent is, in reality, vital activity.
What is helpful to me is to create a "mindmap". A mind map is great for those of us who work with "trains of thought" or "random thoughts". That is, I can have a "thought" about something I need to do (i.e., finish a composition, answer a question, acquire equipment or accessories, etc) and simply add it to the mindmap. Once all the thoughts are collected, one can "drag and drop" them to place them in context for the overall project.
I used this software to plan my set for EM2007. Attached you will find a screen shot of this MindMap.
The software is a free download:
http://freemind.sourceforge.net/wiki/forums.html/Main_Page
When balancing the desire to play an instrument against the demands of technicalities, what comes to mind is my feelings about pipe organ service work. While dragging myself through a half-inch of dust to fix an antique organ it's easy to forget that this activity contributes to the preservation of beauty.
edit: I uploaded the .gif but the reduction renders it unreadable. You can look at it here:
http://kevinkissinger.com/downloads/other/EM2007MindMap.gif
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_________________ -- Kevin
http://kevinkissinger.com |
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Acoustic Interloper

Joined: Jul 07, 2007 Posts: 2073 Location: Berks County, PA
Audio files: 89
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Posted: Mon Sep 17, 2007 8:31 am Post subject:
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| kkissinger wrote: | What is helpful to me is to create a "mindmap". A mind map is great for those of us who work with "trains of thought" or "random thoughts". That is, I can have a "thought" about something I need to do (i.e., finish a composition, answer a question, acquire equipment or accessories, etc) and simply add it to the mindmap. Once all the thoughts are collected, one can "drag and drop" them to place them in context for the overall project.
I used this software to plan my set for EM2007. Attached you will find a screen shot of this MindMap. |
Thanks. It looks like a useful tool. I've written a lot of UML in the last 10 or so years -- Unified Modeling Language, which includes diagramming techniques and tools for capturing structural relationships, associations, sequences of interactions, and other software-centric patterns -- and this seems similar. Also been working with semantic nets a lot in the last year, which automatically infer 'what should happen next.' Anything that brings the subconscious out and elaborates its contents incrementally should be useful.
| Quote: | | When balancing the desire to play an instrument against the demands of technicalities, what comes to mind is my feelings about pipe organ service work. While dragging myself through a half-inch of dust to fix an antique organ it's easy to forget that this activity contributes to the preservation of beauty. |
For me the problem mostly boils down to balancing limited time. My day job is all software design, which I enjoy, but it creates two problems. One is a desire to get away from it, and the other is the opposing tendency to get lost in it. Programmers carry a coding demon around inside of them, which is generally a good thing; it's a productive way to utilize what might otherwise be an excess of nervous energy. But it does take on a life of its own that can sometimes get in the way.
Maybe the longest part of the process for many people is finding the right balance, be it technicalities <-> aesthetics, or perfectionism <-> completion, or other tradeoffs in the compositional <-> performance space. _________________ When the stream is deep
my wild little dog frolics,
when shallow, she drinks. |
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Antimon
Joined: Jan 18, 2005 Posts: 4145 Location: Sweden
Audio files: 371
G2 patch files: 100
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Posted: Mon Sep 17, 2007 12:48 pm Post subject:
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| kkissinger wrote: | | edit: I uploaded the .gif but the reduction renders it unreadable. You can look at it here: |
The picture actually is readable - you just have to click it.
/Stefan _________________ Antimon's Window
@soundcloud @Flattr home - you can't explain music |
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kkissinger
Stream Operator

Joined: Mar 28, 2006 Posts: 1452 Location: Kansas City, Mo USA
Audio files: 45
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Posted: Mon Sep 17, 2007 12:55 pm Post subject:
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Ah, ok... it IS readable. I just had to click on the zoom icon after I click on the gif.
 _________________ -- Kevin
http://kevinkissinger.com |
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renevanderwouden

Joined: Feb 25, 2006 Posts: 186 Location: Gouda (NL)
Audio files: 8
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Stanley Pain

Joined: Sep 02, 2004 Posts: 782 Location: Reading, UK
Audio files: 10
G2 patch files: 35
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Posted: Wed Dec 26, 2007 6:37 am Post subject:
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| Antimon wrote: | | Stanley Pain wrote: | | cronodevir wrote: | | ...I have been known to spend several days just figureing out whether this section of melody should be in this key..or that key... |
this is exactly why i tune all my instruments by ear and to whatever is pleasing my taste at the time. i find that thinking about the key pegs me into the classical mentality which is something i want to avoid... at least at a conscious level. |
Guitars can be both good and bad in this respect. If I stick to the easy chords (E A D etc), it's easy to get stuck in a rut. But if I move down the neck I lose the concept of key, and I'm more governed by the relations between the strings. |
i know what you mean. i wasn't classically trained on the guitar and i too find that moving down the neck helps me lose sense of what i'm doing harmonically, although my brain seems to be catching up at an annoying rate.
i have taken to recording monophonic lines on guitars and layering them in compositions. when i come to figure out keyboard parts to fit with the guitar lines i'll often find that the harmony is relatively simple, but that didn't bug me when i was writing it... so i guess that's the point! _________________ there's no I in TEAM, so let's all act as individuals instead |
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Stanley Pain

Joined: Sep 02, 2004 Posts: 782 Location: Reading, UK
Audio files: 10
G2 patch files: 35
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Posted: Wed Dec 26, 2007 6:38 am Post subject:
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| kkissinger wrote: | | Acoustic Interloper wrote: | | I am sure there is a sweet spot in the music-processing space somewhere that balances technical possibilities against playing time... |
To feel as though one's activity isn't contributing to a musical result is easy when one is wrestling with hardware/software issues. I always fear that I am off on a tangent and that I don't realize it. Often times what feels like a tangent is, in reality, vital activity.
What is helpful to me is to create a "mindmap". A mind map is great for those of us who work with "trains of thought" or "random thoughts". That is, I can have a "thought" about something I need to do (i.e., finish a composition, answer a question, acquire equipment or accessories, etc) and simply add it to the mindmap. Once all the thoughts are collected, one can "drag and drop" them to place them in context for the overall project.
I used this software to plan my set for EM2007. Attached you will find a screen shot of this MindMap.
The software is a free download:
http://freemind.sourceforge.net/wiki/forums.html/Main_Page
When balancing the desire to play an instrument against the demands of technicalities, what comes to mind is my feelings about pipe organ service work. While dragging myself through a half-inch of dust to fix an antique organ it's easy to forget that this activity contributes to the preservation of beauty.
edit: I uploaded the .gif but the reduction renders it unreadable. You can look at it here:
http://kevinkissinger.com/downloads/other/EM2007MindMap.gif |
woah! that's cool  _________________ there's no I in TEAM, so let's all act as individuals instead |
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destroyifyer

Joined: Mar 22, 2006 Posts: 425 Location: Babylon
Audio files: 4
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Posted: Mon Dec 31, 2007 11:17 pm Post subject:
ah Subject description: yes |
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Stanley Pain wrote:
| Quote: | | anywho, for me, i reckon mixing takes me the longest until i am happy with the results |
Me too, stanley. Me too...There's nothing like spending 4 hours hunched over a wave editor on a 2 minute track.  |
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hackbox

Joined: Jul 27, 2007 Posts: 134 Location: Australia
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Posted: Mon Jan 07, 2008 12:51 pm Post subject:
Re: ah Subject description: yes |
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| destroyifyer wrote: | Stanley Pain wrote:
| Quote: | | anywho, for me, i reckon mixing takes me the longest until i am happy with the results |
Me too, stanley. Me too...There's nothing like spending 4 hours hunched over a wave editor on a 2 minute track.  |
If I could even get to the mixing stage I'd be happy.
Getting enough "inspired" time is my problem.
Back when I was a late teen I'd write sometimes several tunes a day and that was fine, but then I got a job and I've been working on and scrapping a record for about 10 years now.
I have stacks of little chunks of songs all over the place that I always intend on returning to but for one reason or another I don't.
Its usually hobbies or entertainment or making dinner or something that gets in the way. I get my best ideas on the way to work but by the end of the day the enthusiasm fizzled.
Also a lot of the songs I've written on guitar just don't seem to work as recordings so I end up composing as I go on the computer but get bogged down in details of sound. _________________ My DIY and Instrument addiction blog.
http://theawesomepowerofrockets.blogspot.com |
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Antimon
Joined: Jan 18, 2005 Posts: 4145 Location: Sweden
Audio files: 371
G2 patch files: 100
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Posted: Mon Jan 07, 2008 2:11 pm Post subject:
Re: ah Subject description: yes |
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| hackbox wrote: |
If I could even get to the mixing stage I'd be happy.
Getting enough "inspired" time is my problem.
Back when I was a late teen I'd write sometimes several tunes a day and that was fine, but then I got a job and I've been working on and scrapping a record for about 10 years now.
I have stacks of little chunks of songs all over the place that I always intend on returning to but for one reason or another I don't.
Its usually hobbies or entertainment or making dinner or something that gets in the way. I get my best ideas on the way to work but by the end of the day the enthusiasm fizzled.
Also a lot of the songs I've written on guitar just don't seem to work as recordings so I end up composing as I go on the computer but get bogged down in details of sound. |
I identify with this completely. Also, when you get so little quality time with your instruments it feels like a waste to go through the drudgery of fine-tuning when you could be pursuing a new cool idea instead.
/Stefan _________________ Antimon's Window
@soundcloud @Flattr home - you can't explain music |
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nobody
Joined: Mar 09, 2008 Posts: 1687 Location: Not here
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Posted: Sun Mar 09, 2008 4:16 pm Post subject:
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On my last album, I spent most of my time on the composition.
Next time, I want to spend more time on the sound and try to make my composition a little more sound-oriented than melody-oriented.
Of course, we will just have to see, won't we?  |
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Sam_Zen

Joined: Mar 08, 2008 Posts: 251 Location: NL
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Posted: Sun Mar 09, 2008 9:14 pm Post subject:
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As a matter of time, to make sure that the proper single files of the compo are saved to be able to reproduce another mix.
As composing : the preparation of the material of the 'instruments'.
I work quite default with samples, and they have to be finetuned up to the exact byte most of the time, to have any quality. _________________ 0.618033988 |
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Veil

Joined: Mar 24, 2008 Posts: 24 Location: Taunton SW UK
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nobody
Joined: Mar 09, 2008 Posts: 1687 Location: Not here
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Posted: Thu Dec 04, 2008 1:18 pm Post subject:
Re: ah Subject description: yes |
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| Antimon wrote: |
I identify with this completely. Also, when you get so little quality time with your instruments it feels like a waste to go through the drudgery of fine-tuning when you could be pursuing a new cool idea instead.
/Stefan |
Amen! I sometimes look over at one of my synths and say "Hey, we need more quality time!". Then I'll have an idea for another composition and... good-bye, quality time. |
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nobody
Joined: Mar 09, 2008 Posts: 1687 Location: Not here
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Posted: Thu Dec 04, 2008 1:20 pm Post subject:
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| Vocals are also probably the longest component for me, especially considering I'm my own worst critic. I have an instrumental album out, and the only reason it's an instrumental album is I was never satisfied with the vocals. I'm STILL working on vocals for that album. |
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abreaktor

Joined: Nov 01, 2008 Posts: 106 Location: Duesseldorf, Germany
Audio files: 3
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Posted: Thu Dec 04, 2008 4:30 pm Post subject:
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arrangement. ive developed quite good maneouvers with 4-bar or 8-bar (micro)melodies, but everything above that: bad. it takes ages. i was glad when i switched from 4-bar-editing to 8-32 bar playing, but i dont know enough to actually modulate. may come, i see a development, but arranging takes ages compared to coming up with the main 4 or 8 bars. _________________ cloud1 - cloud2 |
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Octahedra

Joined: Nov 29, 2008 Posts: 149 Location: Cheshire, UK
Audio files: 7
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Posted: Fri Dec 05, 2008 2:48 pm Post subject:
Mastering |
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Well, it's not the longest part in terms of hours spent working, or even in weeks/months of regular listening, trying to decide if I've made the right decisions, but the bit that feels most painfully slow to me is mastering.
If an old composition just isn't that good, it won't get listened to very often, and that's fair. And I'd probably sacrifice a toe or two to be able to reduce the excessive reverb on the lead synth part of my (now 5 years old) Nebulon 4. Well you get the idea...
But even when I'm happy with the mix, I've got so tired of spotting mastering problems in otherwise decent music, years after I thought I'd finished the job, that I've become almost paranoid about it. As I'm now doing it all in Sonar with the audio tracks still separate, I can tweak the mix at the same time (within limits due to multitimbral synths recorded as stereo) and undo/redo at any time, which is better in the long run if you put enough time into getting it right. You need ninja skill or ninja patience for this job. For the foreseeable future I'm forced to go for the patience option!
Compared to composing, recording & mixing though, this job is just so annoying because it's so hard even to notice your mistakes, let alone judge the relative merits of each thing you try in the name of fixing them. By the time my current project is finished, mastering will probably account for over 25% of time taken (that's total weeks from start to finish, not hours spent sitting at computer!)
Gordon |
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Doni

Joined: Jul 11, 2007 Posts: 64 Location: Canada
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Posted: Sun Dec 14, 2008 9:09 pm Post subject:
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definitely waiting for my girlfriend to leave the house.... dam she cramps my style when I'm crankin out a track... but she lovely hahah
but seriously, I'd say mastering, because honestly, you've just got to let your ears regenerate after you've finished a track before you can get really critical with it. _________________ www.donimusic.com
www.myspace.com/donimusicspace |
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abreaktor

Joined: Nov 01, 2008 Posts: 106 Location: Duesseldorf, Germany
Audio files: 3
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Posted: Tue Feb 17, 2009 6:55 am Post subject:
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solved the arrangement issue (being the longest) by doing all things more or less simultaneously, inclunding premastering. now its really hard to say what takes longest since my workflow can go from microediting 3 drum tracks to effects automation recording to adding some notes in the breakdown to equing a subgroup. heh. _________________ cloud1 - cloud2 |
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Rykhaard
Joined: Sep 02, 2007 Posts: 1290 Location: Canada
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Posted: Tue Feb 17, 2009 7:46 am Post subject:
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| bachus wrote: | | The longest part of the process for me is recognizing that a passage that is pretty close cannot be tweaked, begged, threatened or abused into being exactly right and needs to be scrapped. |
That, is exactly the phase that I'm in right now. I've been writing a tune for the first time since 2001 strictly, on a bass guitar. I'd scrapped 2/3rds of the original composing along with all of it's related keyboard parts. Yesterday, keeping the verse (shuffle feel), I came up with 3 new normal feel parts that I felt work quite well, everything flowing together. (In a harder, roughly Killing Joke related style.)
Going to bed last night reviewing things though, after having failed to come up with accompaniments over a couple of hours, am debating going through the partial 'scrap' method, yet again. Portions of the 3 new parts don't have that 'attracting' feeling that the verse does.
Which the entire tune HAS to have, to draw the listener's ear, to the lyrics entire point. If the music is 'boring', then there's no use in listening to it. |
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