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sheepsleg777
Joined: Jul 18, 2005 Posts: 3 Location: virginia
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Posted: Sat Jul 23, 2005 7:11 pm Post subject:
where does the voice come from within a patch? |
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im new to this site and to the nord g2. i've read about almost all of the topics on this forum, and im almost finished reading the manual as well. and let me tell you what a nice manual it is. very user friendly, verses, say, the motif manual. never in my life have i ever been so confused reading, until the motif manual. on every subject in that manual, it would have you go to four other pages, then to another four pages. it was one big mess. anyhow, i've looking all over to try and figure this out. i understand logic, and computers pretty, so the g2 isn't really that bad. im just struggling to figure out, "when in the editor and creating a patch, where does the sound/voice come from???" the examples in the manual, didn't really explain that. can you upload different wav's or voices, or do you have to shape them from scratch??? don't know, its probably a very simple question with a very simple answer, but im st.. thanks for any input..  _________________ twitch |
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Jason

Joined: Aug 12, 2004 Posts: 466 Location: Los Angeles, CA. USA
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Posted: Sat Jul 23, 2005 8:57 pm Post subject:
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The G2 is strictly a hardware synthesizer based on a modular platform. The waveforms or sounds you end up hearing are generated by the raw oscillators and then further processed by the modules when you create a patch and as you play or trigger the sounds. This as opposed to sampled waveforms in many modern synths.
There currently are no options available to upload new sounds of your choice, however the inputs on the G2 allow for other various amazing processing potential not to be over looked. You can not currently load any files into the G2, though this is theoretically possible with a new editor OS update but this is doubtful and there is no news for plans of this.So basically the G2 is like the older analog modular synthesizers, just a digital version of it. If your still unsure about all this, a simple thing to study is just basic waveforms, how they are generated as well as how this relates to synthesizers. Using VCA's , VCF's , E.G.'s etc. I hope this helps a little. It isnt the greatest explanation for sure.  |
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Jason

Joined: Aug 12, 2004 Posts: 466 Location: Los Angeles, CA. USA
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Posted: Sat Jul 23, 2005 9:08 pm Post subject:
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One more clarification , the sounds come from the oscillators that you configure within the editor in conjunction with the other modules to edit. These are not sampled waveforms, they are generated from the Oscillator modules etc.
The other modules are mostly not sound sources but rather a means to contour the sounds of the oscillators.
You can just hook up the Oscillators to the outputs within the editor and hear the raw sound, but it isnt very useful for other purposes, though it may help you to understand the concepts a bit better. |
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ian-s

Joined: Apr 01, 2004 Posts: 2672 Location: Auckland, New Zealand
Audio files: 42
G2 patch files: 626
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Posted: Sat Jul 23, 2005 9:34 pm Post subject:
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Hi Jason, you bet me to it again
The confusing situation is not made better by every manufacturer using the same terms to refer to different things.
As I understand it, in the Clavia vocabulary, the modules and connections included in a single slot and it’s FX area, are a patch. If the patch is polyphonic, then the patch will be able to play 2 or more ‘voices’ which are identical copies of your patch which are allocated to different keys if you play a chord. A different set of knob/switch settings for the same patch is called a variation, you get 8 per patch.
A group of up to 4 patches can be loaded as a performance.
There is no predefined voice architecture at all, the design of your virtual synthesiser is completely up to you, using the available modules of cause. |
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sheepsleg777
Joined: Jul 18, 2005 Posts: 3 Location: virginia
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Posted: Sun Jul 24, 2005 11:40 am Post subject:
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wow, thats different. thanks for the input. i guess i can stop beating my head against the wall now. not exactly what i expected from this machine, but its defiantly workable. thanks again _________________ twitch |
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Unfed
Joined: May 11, 2004 Posts: 200 Location: Rochester, NY
Audio files: 4
G2 patch files: 11
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Posted: Sun Jul 24, 2005 11:44 am Post subject:
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 _________________ SoundCloud |
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seraph
Editor


Joined: Jun 21, 2003 Posts: 12398 Location: Firenze, Italy
Audio files: 33
G2 patch files: 2
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Posted: Sun Jul 24, 2005 1:40 pm Post subject:
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| sheepsleg777 wrote: | | not exactly what i expected from this machine |
now, if you don't mind, you should tell us what you expected from this machine  _________________ homepage - blog - forum - youtube
| Quote: | | Don't die with your music still in you - Wayne Dyer |
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sheepsleg777
Joined: Jul 18, 2005 Posts: 3 Location: virginia
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Posted: Mon Jul 25, 2005 4:26 pm Post subject:
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well, i at least expected to be able to upload wav, or other sound files. but other than that, just compactness and the uniqueness of being a clavia product. so its not a let down, its just different. like i said im fairly new at this game, seeing how its not my job, but more of a growing hobby that im very intrigued by. again, thanks for the input. _________________ twitch |
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Unfed
Joined: May 11, 2004 Posts: 200 Location: Rochester, NY
Audio files: 4
G2 patch files: 11
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Posted: Mon Jul 25, 2005 5:23 pm Post subject:
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 _________________ SoundCloud |
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cappy2112

Joined: Dec 24, 2004 Posts: 2501 Location: San Jose, California
Audio files: 2
G2 patch files: 1
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Posted: Tue Jul 26, 2005 6:36 pm Post subject:
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| sheepsleg777 wrote: | | well, i at least expected to be able to upload wav, or other sound files. |
You would need a sampler for that.
There used to be PCI sound cards that had the ability to download your own instruments, as sound files. After the sounds were downloaded, You could then play the sound card just like any other sound card- from a midi sequencer, or keyboard. In this case, you created the instrument from the sounds you downloaded to the card. You could make an instrument out of a snippet of a barking dog sample, breaking glass sample, etc..
I think this feature was called Sound Fonts. It's quite possible these types of sound cards are still being made. |
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Kassen
Janitor


Joined: Jul 06, 2004 Posts: 7678 Location: The Hague, NL
G2 patch files: 3
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Posted: Sun Jul 31, 2005 7:15 am Post subject:
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| g2ian wrote: | Hi Jason, you bet me to it again
The confusing situation is not made better by every manufacturer using the same terms to refer to different things.
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Yeah, and when they aren't doing that they are using different words to refer to the same thing. I think the problem is mainly that they are all trying to make it easy by avoiding technical words, the problem is tha they all have different ideas of what easy is. You can realy tell what companies employ a lot of musicians, Clavia is ok, Ableton "eat their own poison" when away from dayjobs but I realy wonder about Roland.
Hang in there, Sheepsleg, once you have the G2 under controll nearly everything in the world of synthesis will become very easy and the G2 is quite accessible. Just aks questions here if you get stuck and you'll be posting tracks in no time! _________________ Kassen |
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mtvic

Joined: Feb 03, 2003 Posts: 526 Location: Townbank Cape May NJ
Audio files: 4
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Posted: Thu Aug 25, 2005 6:45 pm Post subject:
Who is this Unfed poster? |
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Unfed maybe this is in the wrong topic but I have just emailed you a request for critique.
sheepsleg777 why don't you just feed the G2 AUDIO INs with playback of wave files and process them .
I know its not a sampler but you can really mangle up with processing.
Sonically
MTVictor _________________ "I'm the transmitter' I give information."
"You're the antenna,catch the vibration."
>>> Kraftwerk Radioactivity<<< |
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Rob

Joined: Mar 29, 2004 Posts: 580 Location: The Hague/Netherlands/EC
G2 patch files: 109
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Posted: Fri Aug 26, 2005 2:49 pm Post subject:
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| sheepsleg777 wrote: | | well, i at least expected to be able to upload wav, or other sound files. but other than that, just compactness and the uniqueness of being a clavia product. so its not a let down, its just different. like i said im fairly new at this game, seeing how its not my job, but more of a growing hobby that im very intrigued by. again, thanks for the input. |
Well... In fact, each voice is actually a chunk of computer code that calculates the sound for that voice. So, instead of a wavefile, which is already a recording of an 'existing' sound, the sound of a voice is calculated 'on the fly' while playing it. So, until the moment you start playing, the sound does not actually exist yet. And instead of loading wave files you load little chunks of programming code.
As each voice is indeed a chunk of programming code that takes some memory space in the program memory chips for the DSP computer chips (that do the actual calculations), the total number of voices is basically limited by the amount of program memory. But the computer code commands also take some time to execute, and there is a limited number of commands that can be executed within the frame of one sample of the 96kHz sample rate of the G2. So, this limits the amount of voices as well. The two resource indicators that you see in the editor taskbar give an indication for the size of the memory chunk used by the program and the execution time for that chunk of program.
I can very well understand your confusion, as its a technical thing that has to do with how computer chips work and very little with music. But the fact that sounds are calculated on the fly means also that they can be manipulated interactively in about any way you can imagine. And that is the big difference with prerecorded wavefiles, those are fixed and easily sound static. The G2 can sound very dynamic, and surely you will appreciate this, as it can be the doorway to more expression in your music. |
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Kassen
Janitor


Joined: Jul 06, 2004 Posts: 7678 Location: The Hague, NL
G2 patch files: 3
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Posted: Mon Aug 29, 2005 3:03 am Post subject:
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I think looking at samples like that is a lot like some peolple look at electronic music in general, calling it all emotion and expression less.
You can do anyhting to samples that you can do to oscilators and many of those techniques are lot more usefull when applied to samples. It's just a shame nearly all commercial implementations suck so badly. _________________ Kassen |
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elektro80
Site Admin

Joined: Mar 25, 2003 Posts: 21959 Location: Norway
Audio files: 14
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Posted: Mon Aug 29, 2005 3:07 am Post subject:
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That is an excellent point, Kassen.
Perhaps offtopic, but still related to the "where does the voice come from within a patch?" is the "where is the music in a piece of music". Like:
"damn.. I am looking at this sheet music and I see the notes, but where is the music?" _________________ A Charity Pantomime in aid of Paranoid Schizophrenics descended into chaos yesterday when someone shouted, "He's behind you!"
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Kassen
Janitor


Joined: Jul 06, 2004 Posts: 7678 Location: The Hague, NL
G2 patch files: 3
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Posted: Mon Aug 29, 2005 3:23 am Post subject:
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Yeah. I think this question touches on so many high-level points. Nearly everything in digital synthsis tends to come down to matrixes (many of which are kinda degenerate cases that should realy be called tables) and matrix operations. Typically the big difference between sample based techniques and synth based techniques is where the tables come from which nicely brings us back to the original question.
Clavia choose to use tables based on mathematics which has as a huge advantage that they are very, very predictable and thus relatively easy to controll and manipulate into what you want. The downside is that you can't write them in yourself if you want to use some table that can't easily be expressed as math (such as a vocalist singing or the sound of a broom hitting a trashcan) and that math typically isn't very concerned with sounding good as such (but of cource can be made to). _________________ Kassen |
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ramsy_gss

Joined: Aug 31, 2005 Posts: 3 Location: Melbourne
G2 patch files: 1
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Posted: Wed Aug 31, 2005 5:41 am Post subject:
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| Hey hey....I've just gotten myself a G2. One of the big reasons I got my hands on one was to turn a simple old akai sampler (With 8 outputs) into a classic wavestation type synth. The samples play out of the Akai and then have a twisty old time in the G2. There's some bugs but it (mostly) sounds ok. |
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