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iPassenger
Joined: Jan 27, 2007 Posts: 1068 Location: Sheffield, UK
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blue hell
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Joined: Apr 03, 2004 Posts: 24170 Location: The Netherlands, Enschede
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Posted: Thu May 03, 2007 12:51 pm Post subject:
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That's some nice patterns you got ! And some nice sounds are used as well. _________________ Jan
also .. could someone please turn down the thermostat a bit.
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mosc
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Joined: Jan 31, 2003 Posts: 18210 Location: Durham, NC
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iPassenger
Joined: Jan 27, 2007 Posts: 1068 Location: Sheffield, UK
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lcvl
Joined: May 15, 2007 Posts: 7 Location: Barcelona - Spain
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Posted: Tue May 15, 2007 3:13 am Post subject:
Controlling chaos Subject description: The Random Trig approach |
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Hi everybody!
My first post to the electro-music.com forum.
I'm a long time NM user, just got a G2 Engine for an incredibly low price and I'm really amazed by the number of improvements Clavia introduced with the new model.
Regarding this specific topic, I was wondering if anyone has used the following approach. It's very simple and quite un-sophisticated but I seem to get pretty good musical results out of it.
(I'm not in the studio right now, so I patched it from memory. It should work, but you never know...)
Basically I'm using the Random Trig module to create random rhythms/triggers for my sound sources (in this patch case a simple Osc Perc, playing against a steady kick drum simply used as a rhythm reference).
As expected the Prob knob controls the complexity of the pattern/number of triggers, and the lenght of the pattern is determined by the "Sync Every x" value in the Clock Generator.
Now the more interesting part: a constant value lets you decide the starting index point in the random triggers sequence of the Random Trig module so the musical result sounds a bit like repeating programmed patterns, instead of just a sequence of random values.
Any change to the constant value (pattern "number") gets triggered only at Rst points: I think that kind of regularity helps as well, musically.
This should already work pretty well by itself but I wanted to add some variation in the form of a really slow, unipolar, ascending LFO (reset at every Rst point, so it creates an always repeatable curve) that slowly increases the Prob value (through its modulation input) as the pattern is getting toward its end.
In musical terms that should create the effect of a "fill": the pattern gets busier toward the end of the pattern. You probably need to tweak the values a bit for the most convincing effect, mostly the balance between Prob, its modulation attenuator and the phase of the LFO (so its initial value after every Rst is not too high).
As I alreayd said, I'm totally new to the G2 so I'm completely open to suggestions about how to improve this method.
thanks
leo
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Random Rhyhtms LCVL.pch2 |
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blue hell
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Joined: Apr 03, 2004 Posts: 24170 Location: The Netherlands, Enschede
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Posted: Tue May 15, 2007 9:34 am Post subject:
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leo, will check your patch later when I get home, but reading you I get the idea that this a very usable strategy for patterns on the edge of order and chaos - and that's where the interesting stuff happens _________________ Jan
also .. could someone please turn down the thermostat a bit.
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lcvl
Joined: May 15, 2007 Posts: 7 Location: Barcelona - Spain
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Posted: Tue May 15, 2007 10:43 pm Post subject:
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thanks Jan! |
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iPassenger
Joined: Jan 27, 2007 Posts: 1068 Location: Sheffield, UK
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Posted: Fri May 18, 2007 12:02 pm Post subject:
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Nice patch.
One thing i don't get and not specific to yr patch, is what the Seed input actually does. N i have read the manual several times.
Anyone can explain in explain english? _________________ iP (Ross)
- http://ipassenger.bandcamp.com
- http://soundcloud.com/ipassenger |
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iPassenger
Joined: Jan 27, 2007 Posts: 1068 Location: Sheffield, UK
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lcvl
Joined: May 15, 2007 Posts: 7 Location: Barcelona - Spain
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Posted: Fri May 18, 2007 12:18 pm Post subject:
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hi
Thanks for the nice words.
Most of the time digitally calculated randomness is not really a random thing.
In the case of the G2 it's more like a reaaaaly long string of values that simply sound/look random to us.
The Seed input allows you to point to a different starting point on that sequence/string.
Resetting the sequence of triggers every x bars makes sure that the random sequence keeps repeating itself, ending up sounding like a programmed pattern.
Sorry for the quick and poor explanation but I'm cooking dinner!!!! |
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iPassenger
Joined: Jan 27, 2007 Posts: 1068 Location: Sheffield, UK
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mother misty
Joined: May 13, 2004 Posts: 681 Location: Ghent / Belgium
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Posted: Wed May 23, 2007 5:31 am Post subject:
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Blue Hell wrote: | All good patches and all demonstrating their purpose, and all good in their way, but still all those damned sequencers, get rid of 'm |
I love that drummies patch, great sound!
Add some drums and you have a banging jeff mills tune! |
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dasz
Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
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Posted: Wed May 23, 2007 6:32 pm Post subject:
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lcvl wrote: | hi
Thanks for the nice words.
Most of the time digitally calculated randomness is not really a random thing.
In the case of the G2 it's more like a reaaaaly long string of values that simply sound/look random to us.
The Seed input allows you to point to a different starting point on that sequence/string.
Resetting the sequence of triggers every x bars makes sure that the random sequence keeps repeating itself, ending up sounding like a programmed pattern.
Sorry for the quick and poor explanation but I'm cooking dinner!!!! |
I am now listening closely to this thread.
No, a good description is what I needed, thanks. Makes total sense.
I want to be more random. And this patch is cool for what I like to do (sequencing). It's a random pattern based envelope the way I look at it -- not a string of values
I am going to meet Jan Punter in person this summer, I look forward to some great discussions and demos.
/Dasz
ps.: a few minutes earlier I finished this g2 performance witch a snappy patch called DutchClock_DZ -- love those snappy g2 envelopes. |
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blue hell
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Joined: Apr 03, 2004 Posts: 24170 Location: The Netherlands, Enschede
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blue hell
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Posted: Thu May 24, 2007 6:28 pm Post subject:
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dasz wrote: | DutchClock_DZ | do you have an example for that ? _________________ Jan
also .. could someone please turn down the thermostat a bit.
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dasz
Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
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Posted: Fri May 25, 2007 7:44 pm Post subject:
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Blue Hell wrote: | dasz wrote: | DutchClock_DZ | do you have an example for that ? |
as a matter of fact, my friend, I do.
http://electro-music.com/forum/post-121909.html#121909
To you, I think the 3rd time (wow, even more than for Rob H.).
Hope you can help me to add some more motion to this kind of stuff. See ya!
/Dasz |
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iPassenger
Joined: Jan 27, 2007 Posts: 1068 Location: Sheffield, UK
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dasz
Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
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Posted: Fri Jun 08, 2007 9:01 am Post subject:
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Hi guys,
I have been traveling on Vacation A this week - traveling from Vancouver Canada to Yellowstone park, and then to Oregon coast.
And I have had some time to patch while at 120km/h on the road in the motor home (no, I was not the one driving it, at the same time).
I have decided to try more random stuff (explore more modules), as I have been mainly focusing on sequencer/groove stuff in my explorations, as you may know ...
so here is a patch (on the G2 demo, make sure to run it slow at 84BPM) which I created while crossing from Idaho through Oregon sate (heading towards the beautiful Oregon coast). Bear with me, I am just beginning to use the rnd modules, and have not established a solid set of tricks yet.
So what I am exploring is not to throw the sequencer away, but rather use it to control the random modules and selecting how often the notes get played (thus the 1,2,3,4 clock dividers being selected with a random modulated mux).
Now, this patch does not evolve, and this, I gather involves thinking at even higher levels of abstraction (I'm thinking of slow moving LFO's or sequencers which control randomness, or envelopes which slowly open up and close certain parts.)
Any suggestions are very welcome. Any thoughts on the patch as well.
/Dasz
ps.: Vacation B is the European Modular Event!!!
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dasz
Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
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Posted: Sun Jun 10, 2007 1:12 am Post subject:
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holy cow, I must admit I've been bad. I didn't really read all the posts in detail in this topic nor check out any of the patches prior to my patch experiment. I guess I tend to get the gist of what is being attempted and then I go with it.
And coincidentally the ideas I was trying are along the lines of what other tried. We are all so similar... us Nordists... except for Jan ...
I am learning...
/Dasz |
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blue hell
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Joined: Apr 03, 2004 Posts: 24170 Location: The Netherlands, Enschede
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Posted: Mon Jun 11, 2007 3:00 pm Post subject:
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dasz wrote: | except for Jan ... |
Nice patch, but erm I ran it at 24 BPM, with two voices, american high ways are sloow with many lanes _________________ Jan
also .. could someone please turn down the thermostat a bit.
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blue hell
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Joined: Apr 03, 2004 Posts: 24170 Location: The Netherlands, Enschede
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G2 patch files: 320
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blue hell
Site Admin
Joined: Apr 03, 2004 Posts: 24170 Location: The Netherlands, Enschede
Audio files: 280
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Posted: Mon Jun 11, 2007 3:27 pm Post subject:
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People in the Chuck corner of this forum are working on interesting random as well : http://electro-music.com/forum/post-124121.html _________________ Jan
also .. could someone please turn down the thermostat a bit.
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dasz
Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
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Posted: Mon Jun 11, 2007 6:35 pm Post subject:
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Blue Hell wrote: | dasz wrote: | except for Jan ... |
Nice patch, but erm I ran it at 24 BPM, with two voices, american high ways are sloow with many lanes |
that was a compliment, I hope that is how you took it. Your grasp of noodles sets you apart.
/Dasz |
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blue hell
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Joined: Apr 03, 2004 Posts: 24170 Location: The Netherlands, Enschede
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Posted: Tue Jun 12, 2007 4:49 am Post subject:
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Thanks Dasz I know you meant it that way, but it felt a bit lonely as well. _________________ Jan
also .. could someone please turn down the thermostat a bit.
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Antimon
Joined: Jan 18, 2005 Posts: 4145 Location: Sweden
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