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Jack of all Trades or ONE TRICK PONY???
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Kassen
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PostPosted: Tue Jul 17, 2007 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, BT is interesting in that regard but his emphasis on programing makes finantial sense as well, there has always been a link between techno-fetishism and electronic music, from early "synth music" to those schreenshots of the MAX patches used by Autechre in Sound on Sound.

Anyway, I think that's cool. It makes for a good image for him and gets Csound some publicity, definately cooler then the average producer who insists SSL desks are essential for a good sound.

Is there anywhere where I could see some code by BT?

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Doni



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PostPosted: Tue Jul 17, 2007 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea, everybody needs to specialize to some degree.... even though I do play in a rock band, I dont think I could ever be part of an orchestra, or write anything symphony-worthy.... its about progress, even beyond talent progress is more important......... taker for example a band like 'The Clash' who's hearts were so in it that it didn't matter if they weren't the best most technical musicians.

I also emphasized the balance, like you. We all gotta eat, pay the rent, all that, so making money is no sin. But to have that clouding ones whole ambition is pretty lamentable; these are the people i'm talking about

I'm a closet BT fan too... to be honest he was one of the first electronic artists i picked up on when i was a bit younger. I think he's from Vancouver (where i live), or at least his label is.

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PostPosted: Wed Jul 18, 2007 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

dewdrop_world wrote:
rare e-musician who balances commercial success with a desire to push further. If he were in it for the money, he wouldn't have written the opening track of This Binary Universe all in csound!


erm... you sound surprised that being a geek = making lots of money.

look at Jimi Hendrix, Dave Lee Roth, Kurt Cobain, Eric Clapton, Flea, Delia Derbyshire, Aphex Twin, Santana, Miles Davis... etc

they're ALL geeks* and in their own little way they're kinda cool. they all went above and beyond what was necessary to be successful, but the point is they all set a new kind of benchmark.

compare FLEA to the bass player from Faith No More. i would say that Flea is way more technically proficient, has spent more time practising and also makes more money (and i LOVE faith no more way more than i like Red Hot Chili Peppers)

Jimi Hendrix needn't have pushed the envelop with distortion but he spent so long geeking around with his equipment and playing his guitar that he discovered something new.

i don't find it surprising in the least that geekdom equates to money spinning.

i mean... bill gates? steve jobs? they're clearly mega-management geeks. different technology, same mentality.

in comparison, Autechre are probably not multimillionaires (difficult to tell, but i reckon their publishing doesn't do them too badly, i reckon they're fairly heavily sync'd but under an alias...) but then they choose to be identified with a sub culture unlike BT.

their approach to technology could be similar, but one has an avant-garde fetish, the other has a western harmony fetish.

*Merriam-Webster definition. i.e. a specialist.

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PostPosted: Wed Jul 18, 2007 4:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Kassen wrote:

Back when "pianos in drawing rooms" were the thing it was well undrestood how one played the piano, what was "quality playing" and which elements came from the piano and which elements came from the player.


Perhaps obvious but an insight for me that explains some things that have been opaque.

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PostPosted: Wed Jul 18, 2007 4:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Doni wrote:
.... its about progress, even beyond talent progress is more important....


I've lived long enough to see enough progress to say that it's not as progressive as one might think. JMO but check back in 50 years and say if you still have the same opinion.

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PostPosted: Wed Jul 18, 2007 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Stanley Pain wrote:
dewdrop_world wrote:
rare e-musician who balances commercial success with a desire to push further. If he were in it for the money, he wouldn't have written the opening track of This Binary Universe all in csound!


erm... you sound surprised that being a geek = making lots of money.


Should have said "if he were only or primarily in it for the money"... of course geeks can make money. But if all he wanted to do were crank out a nice ambient track, he could have done it in a month with more typical tools rather than 6 months using csound.

http://www.apple.com/uk/pro/profiles/bt/index2.html

Apple UK wrote:
Not that BT minds tedious programming. In fact, he wrote “All That Makes Us Human Continues” entirely in Csound. “It took me six months, but I did it”, he says. “There were no live instruments at all. The whole thing is straight from code”.



BTW, Doni, I was listening again to La fille verte, the album referenced in the next link, in my car today and I stand by my remarks in this thread. While several influences are evident (a little Aphex, a little Autechre) I sense a strong and individual musical perspective at work. I find this album really intriguing.

http://www.electro-music.com/forum/topic-19145.html

James

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PostPosted: Wed Jul 18, 2007 8:18 am    Post subject: Reply with quote  Mark this post and the followings unread

bachus wrote:

Perhaps obvious but an insight for me that explains some things that have been opaque.


Yeah, I've been enjoying this discussion. I think there were a lot of things mentioned that are in themselves more or less obvious but got conected in ways that are realy quite interesting.

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PostPosted: Wed Jul 18, 2007 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

dewdrop_world wrote:
If he were in it for the money, he wouldn't have written the opening track of This Binary Universe all in csound!


erm... you sound surprised that being a geek = making lots of money.
[/quote]

Should have said "if he were only or primarily in it for the money"... of course geeks can make money. But if all he wanted to do were crank out a nice ambient track, he could have done it in a month with more typical tools rather than 6 months using csound.
[/quote]

i think that's doing the music industry a little bit of a disservice. there is a lot of rubbish out there but at the end of the day one man's rubbish is another man's recycling...

i reckon Aphex Twin's "ambient works vol. II" is a good place to start. i was young when that came out but i saw *immediately* how he had done the track. why, he'd simply taken some sound off a synth and applied huge amounts of reverb to it. using my brother's KORG SR i had (on the verge of becoming or in my early teens) knocked up a few tracks within the day that sounded just like Aphex Twin.

of course, i didn't. and the pieces didn't sound like Aphex Twin. in the same way that i had heard Jimi Hendrix a couple of years earlier and was pretty convinced that by the time i had taught myself to play guitar, i sounded just like him. if only i could figure out-the-right-settings-on-my-gorilla-amp-and-jackson-guitar-copy...

until i had used enough analogue synths through enough different set ups and through decent enough monitoring and (most gratifyingly) through large PAs, i hadn't understood why people would bother with synths that it was impossible to automate or at best, a pain in the arse to. and that's still to forget about oscillator drift...

my point is, i can now tell the difference and a fair few people in the industry, even the "suits" (non producers/musicians) know the difference or at least know someone they can play something to and that person will know the difference.

now, in dance music or anything dealing with equipment fetishism, there's no greater litmus test for the attitude, drive and creative integrity required to learn programming and apply it.

if you programme a great tune, the record company will say "wow".

if you say you programmed it in csound they'll say "you're hired".

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PostPosted: Wed Jul 18, 2007 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
if you programme a great tune, the record company will say "wow".

if you say you programmed it in csound they'll say "you're hired".


Do record companies really care that much about the process? Isn't it more about the end result? I know that my ears only check for how it sounds.

It might be impressive that somebody does this, but the end result is what matters.. I think at least

I imagine that all of us here are fans of the process, but using csound now would be a little silly when most of the processes are replicated by different plugins... right? (unless im wrong, I must admit, Im not ultra-well informed when it comes to csound)

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PostPosted: Wed Jul 18, 2007 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Doni wrote:
I imagine that all of us here are fans of the process, but using csound now would be a little silly when most of the processes are replicated by different plugins... right? (unless im wrong, I must admit, Im not ultra-well informed when it comes to csound)


Yes, it is silly, unless you're trying to stretch yourself and do new things. I can think of no reason for him to do the whole track in csound (and it's a beautiful track too) other than to tackle a self-imposed challenge...

"Can I really do a whole track in csound? Yes, done... now I never want to do that again." head banging monitor

James

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PostPosted: Wed Jul 18, 2007 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, especially since Csound doesn't seem particularly conductive to having work taken off your hands. To me coding only realy makes sense if it speeds things up or enables you to to do things that are otherwise impossble.

I read up a little on BT, supposedly that Csound piece is "hundreds of pages" of code... That sounds more like therapy then like a particularly sensible aproach.

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PostPosted: Wed Jul 18, 2007 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

dewdrop_world wrote:
"Can I really ... ? Yes, done... now I never want to do that again." head banging monitor

James


Gee I just realized that's a way-of-life for me Shocked

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PostPosted: Wed Jul 18, 2007 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stanley Pain wrote:


if you say you programmed it in csound they'll say "you're hired".


Or "fired"?!! Laughing

On another thread opg was saying that all of his new recordings were gonna be based round "Whirling" by Tom Dissevelt. This track is packed with melodies and ideas- and also written with very basic equipment using tape loops and the like- but most importantly, it's a pop tune, and pop music is very underrated in electro circles imo.

I'm afraid to say that programming in recent years programming seems to have taken precedent over what I would call 'a damn fine pop tune' and electronic music seems to be rated around how good a programmer you are over how good a tune-smith you are. I think that's why I've always been a fan of Aphex Twin, because he can do both really well. But if one dares make dynamite melodies with intricate programming there's that fear of becoming labeled as an Aphex-clone. Not good.

I haven't made anything for a while now, musically. I've become more interested in architecture instead.

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PostPosted: Wed Jul 18, 2007 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

my point wasn't that learning a language equates to getting a job.

i believe the ability to programme shows a dedication to your art, and to be honest, some artists are less than 100% dedicated...

i believe it shows a certain work ethic.

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PostPosted: Wed Jul 18, 2007 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stanley Pain wrote:
my point wasn't that learning a language equates to getting a job.

i believe the ability to programme shows a dedication to your art, and to be honest, some artists are less than 100% dedicated...

i believe it shows a certain work ethic.


Sounds good! So, who's going to pay me for writing ChucK programs? I'm willing to get up early in the morning, unwilling to wear a tie.

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PostPosted: Wed Jul 18, 2007 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
i believe the ability to programme shows a dedication to your art, and to be honest, some artists are less than 100% dedicated...


noooooo!!!!!!

I've spent literally thousands of hours on my craft, but I havn't even thought about programming... Im undyingly devoted to music and everything music... but programming... man I've got to leave that up to the programmers... otherwise i would lose alot of time that I could be spending making music or whatever else

But, I do think that there is a certain "logic" component to making music... which would somehow tie into programming a little bit...

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PostPosted: Wed Jul 18, 2007 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stanley Pain wrote:
my point wasn't that learning a language equates to getting a job.

i believe the ability to programme shows a dedication to your art, and to be honest, some artists are less than 100% dedicated...

i believe it shows a certain work ethic.


I see two problems with programming. My last two music programming languages were 1) C++ for the real-time MIDI pattern matcher for stringed instruments that I demoed at electro-music 2006 and DAFX 2006 (work in progress), and 2) Live, configured only for real-time FX processing of banjo audio signals, starting three days ago. I've tried CSound, even met the gods of CSound, and enjoyed the 3.5 hour ChucK seminar at electro-music 2007; it was interesting the whole way through.

Problem 1 is time. I read most of the Live manual Sunday, and by Monday evening I was sending little quanta of sound bursts -- finger picked banjo is a very pointillistic sound generator, with fast attack-decay-and-interrupt-by-next pick events that translate into high energy quanta with lots of amplitude and partials -- into a Live granular delay effect that was amplifying/splattering the energy in those sound packets to the point that I felt like I was bouncing sounds off the space-time continuum itself. My wife finally asked me to stop -- always a good sign. It would have taken an order or two of magnitude longer to do this with any programming language with which I was unfamiliar a day earlier. And I have been programming for 36.5 years, so it ain't unfamiliarity with the problem space. (Playing banjo for that long as well.)

Problem 2 is the bigger one. Programming is mostly beta brain wave activity, and my most creative musical moments are not planned, engineered, beta-intensive moments. They are mostly alpha brainwaves meeting happy accidents, and the way to increase the probability of that is to increase the probability of alpha waves while also increasing the probability of happy accidents. At a minimum, Live turned out to be a great prototyping tool, and even though it's missing some DSP functions I'd like to see, and doesn't have a DSP extension API, I am interested in seeing just how far I can warp it to do what I want. (Live docs like to talk about warping. We'll see.)

So the problems of programming are both its eating into limited time, and its eating into alpha brain waves. I wouldn't mind knocking out a DSP or MIDI library function now and again, if there were a really good surrounding framework that would allow me NOT to program the remainder of the time, but so far I'm not seeing it. The APIs are either too low level, or two baroque (now there's a term), or both, or they're too inefficent for real-time DSP or pattern matching. The graphical environments are too closed or offer klunky APis that don't support real-time plugins, and the programming languages require too much programming. I have a gut sense that the ChucK community may something about this over time. I don't see getting time to do much about it myself until my kids are out of college. THEY're the ones who are allowed to be creative. The old man's busy writing inference engines for web services. (Not bad, really, but not music.) Maybe when I retire . . .

So, far the historically non programmers, doing some programming is probably a good idea. It's like luthiery in the 21st century. But in terms of maxing the alpha-to-beta brainwave ratio along with actual time to compose/improvise/play, current music software environments are not there yet, in this old man's opinion. Keep on pushing.

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PostPosted: Wed Jul 18, 2007 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Acoustic Interloper wrote:
But in terms of maxing the alpha-to-beta brainwave ratio along with actual time to compose/improvise/play, current music software environments are not there yet, in this old man's opinion. Keep on pushing.


Personally I find Sibelius interspersed with long walks the ideal music development environment. But I've just upgraded to 5 and see it has a scripting language and the urge to "tinker" often gets the best of me. Rolling Eyes

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PostPosted: Wed Jul 18, 2007 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jack of all Trades or ONE TRICK PONY? Genius or dummy? Generalist or specialist? Interesting or boring? Original or copycat?

Actually, I am not able to answer these questions for myself and I don't dare answer them for someone else.

I am aware that my music will land on the experience of each listener and some will be moved and others will yawn.

To label someone else's music as "unoriginal" presupposes that there is something WRONG with being unoriginal and that not only is the person WRONG for being unoriginal, but I would be equally WRONG if I write an unoriginal passage. In my quest to avoid being that which I consider "bad" I can quickly become paralyzed with fear!

I wish to thank everyone involved with this thread. All the comments have provided good reading and insight. Currently, I am in the throes of composing some new music -- the work is going slowly and in reading this thread it revealed to me that I snagged myself in the "trap" of wanting to create music that "really pushes the envelope!". To read your posts, and share a few comments is thought-provoking and forces issues to the surface.

So, I think I'll just set out to compose stuff, avoid worrying about it's originality, and have faith that the results will be artistically satisfying.

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PostPosted: Wed Jul 18, 2007 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Acoustic Interloper wrote:

I see two problems with programming.

<snip>

Problem 1 is time. I read most of the Live manual Sunday, and by Monday evening I was sending little quanta of sound bursts -- finger picked banjo is a very pointillistic sound generator, with fast attack-decay-and-interrupt-by-next pick events that translate into high energy quanta with lots of amplitude and partials -- into a Live granular delay effect that was amplifying/splattering the energy in those sound packets to the point that I felt like I was bouncing sounds off the space-time continuum itself. My wife finally asked me to stop -- always a good sign. It would have taken an order or two of magnitude longer to do this with any programming language with which I was unfamiliar a day earlier. And I have been programming for 36.5 years, so it ain't unfamiliarity with the problem space. (Playing banjo for that long as well.)


I agree. Programing a realtime grain delay takes more time then setting up Live and if Live's delay suits your needs then there is little points to it. Hower, Live's "grain delay" lacks some things that might be nice to have. You could create one that will make low-pitched grains gravitate towards the centre of the stereo field, for example, or one especially suited for banjos that will always try to start a grain at then onset point of a pluck... If that's what you need programing a custom one might save effort in the long run.

I like Live, but Live only does so much and what it does it tends to do in speciffic ways. I'd like to repeat my recomendation to have a look at LiSa, that's a triccky little ugen :¬)


Quote:
Problem 2 is the bigger one. Programming is mostly beta brain wave activity, and my most creative musical moments are not planned, engineered, beta-intensive moments. They are mostly alpha brainwaves meeting happy accidents, and the way to increase the probability of that is to increase the probability of alpha waves while also increasing the probability of happy accidents.


Yes, that's absolutely true, but there is more to it. While "playing a programing language" is quite tricky and the mental clashes become almost tangible and tastable (I tried, on stage.. practiced it for a few weeks for a hour or so a day as well) I find that *composing* and programing overlap in interesting ways. Instrument design and programing overlap too, at least as I see those.

This will definately depend on the language and the task at hand. Importing libraries isn't so exiting but realy, is writing "da capo al fine" on your note paper all that different from a loop with a "break" clause?


Quote:
So the problems of programming are both its eating into limited time, and its eating into alpha brain waves. I wouldn't mind knocking out a DSP or MIDI library function now and again, if there were a really good surrounding framework that would allow me NOT to program the remainder of the time, but so far I'm not seeing it. The APIs are either too low level, or two baroque (now there's a term), or both, or they're too inefficent for real-time DSP or pattern matching. The graphical environments are too closed or offer klunky APis that don't support real-time plugins, and the programming languages require too much programming.



Generally I agree, yes, but I also think there are some matters being mixed up here. I myself would never hire someone based on him writing a track entirely in Csound. If that time would be spend writing a tool that in turn would help write a few dozen compositions in a new (easier? faster?) way... That would be a different matter altogether.

I think it's also interesting to considder wether it's even "healthy" to routinely (I know it was a one-off for BT) spend half a year on one opening track, regardless of wether it's done it Csound or Live, that's sure to kill many happy accidents anyway.

Still, to return to your point; it has been found that a area of the brain concerned with music is also a area that is heavily involved with mathematics. There are definate relationships there and I think it's interesting to see how far we can go lining those up and using that link. Livecoding is very possible (and greatly limits the time spend on coding :¬) ) but a lot more could be done to help deal with the conflict between the desire for code that will actually run and the desire to try wild thing on the spot and see where one ends up.

Quote:

I have a gut sense that the ChucK community may something about this over time.


It's working nicely so far, I think :¬). But ChucK is far from alone there, SuperCollider is frequently used for that sort of thing, some people are patching Max/MSP as a performance and plenty of systems like Fluxus, feedback.pl and Packet Fforth are being experimented with.

Quote:
So, far the historically non programmers, doing some programming is probably a good idea.


I think so. I find it a bit scary that many musical developments are now caused by a relatively small, relatively conservative, number of companies that implement new features slowly in new generations of instruments. Live's graindelay, while a great sounding and versatile effect, caused a whole burst of grain-usage in popular music but they are all the same sorts of grain and after a while people get bored with that and start to hunger for the next new thing thrown to them. "Beat repeat" suffers from that more then "graindelay" though. There would be something liberating about everybody with a good idea being able to implement it with relative ease.

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PostPosted: Wed Jul 18, 2007 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Depends on what you're trying to do. The right mix of improvisation/experimentation ("play") vs. compositional activity ("work") is, I suspect, different for everyone. Brahms' music doesn't have the raw, explosive and unfiltered surges of, say, Coltrane, but his music has other strengths that are no less valuable. Nobody could improvise a Brahms clarinet sonata and get all the formal proportions (let alone contrapuntal detail) right on the first go.

Is programming that much different from the classical art of composition? I suppose it might be, when its result lacks the emotional punch Kassen (rightly) misses in a lot of e-music. But in the sense of a beta activity that (in music) shapes flashes of inspiration into larger, coherent wholes, I see a relationship.

For me, the point of programming is to create not a fixed piece, but free me from considering every musical detail during performance so I can concentrate on directing the overall form. I don't want loops but in a live context you just can't control everything. The "play" is in making note choices and screwing around with timbres; the work is in organizing semi-automated processes to produce non-repeating details while leaving me to control higher-level parameters.

I get a special thrill when an algorithm drops in a chord at just the right time, to an extent by chance. Happy accident! I've had a surprising number of them. The cadence at the end of this track is one -- I didn't tell it to fill in the 3rd of the chord at 3m 40s -- it just happened on its own. I was delighted.

James

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PostPosted: Wed Jul 18, 2007 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
So, I think I'll just set out to compose stuff, avoid worrying about it's originality, and have faith that the results will be artistically satisfying.


It's important to strike the right balance me thinks... if your stuff is too abstract, not many people will like it (that is, supposing they are supposed to like it... WHOLE NOTHER DEBATE) and if it's too shiny... uhh well I guess that doesn't matter people will probably like it still... so I guess it doesn't really matter... unless of course, you don't count.... YOU SOUL!!!!! Twisted Evil

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PostPosted: Thu Jul 19, 2007 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Stanley Pain wrote:

i believe the ability to programme shows a dedication to your art


Unless you're coming from the other end - a geeky hacker checking out the world of music. I think there are a fair amount of those around (possibly myself included).

/Stefan

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PostPosted: Thu Jul 19, 2007 1:12 am    Post subject: Reply with quote  Mark this post and the followings unread

hehe. you guys remind me of the wizards from unseen university in the Terry Pratchett novels (for those who haven't read these, the Wizards in this fantasy parody are a metaphor for university professors...)

all young wizards want to conjure a naked beautiful nymphette. however, the process is quite tricky. by the time most wizards achieve this, they are old and have long white beards. by this stage, they've completely forgotten why they wanted to conjure a beautiful nymphette and so in true old man hoarding fashion they keep her locked up in safe keeping in a tall tower in case they need her later.

this is invariably misunderstood by the young local nights who then try to rescue the nymphette in as quick and brutal fashion as possible.

Pratchett, to my mind, sums up the creative/technical dilemma perfectly.

if you are serious about creativity and your audience, at some point you have to say "enough is enough" with the technology, forget the cerebral and give it some visceral Wink

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PostPosted: Thu Jul 19, 2007 2:52 am    Post subject: Reply with quote  Mark this post and the followings unread

It's realy not that hard or time consuming, Stanley. Look at this;

Code:
//define a fun-loving and intelligent nymphette
fun int nymphette()
    {
    //secret runes go here
    }

//didn't forget what I wanted to do with her at all!
spork ~ nymphette();

//give nymphette a chance to do something back
me.yield();


(this is 100% valid ChucK code, it should actually compile, of cource you wont get anywhere without the runes!)

EDIT. I just realise this probably won't compile. If you want to spork the nymphette you probably need to remove the "int" part and change her into a air-head using "void" instead of "int". It's probably unsuitable to go into why that is so here and now ;¬)

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