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 Forum index » DIY Hardware and Software » Supercollider
Significant updates to SC Windows port
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dewdrop_world



Joined: Aug 28, 2006
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PostPosted: Sun Dec 16, 2007 10:09 am    Post subject: Significant updates to SC Windows port
Subject description: Long-awaited bugfixes
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Some major updates to the Windows port of SuperCollider have just been released -- still beta, but some serious bugs impacting usability have been fixed.

Real time priority clocks (SystemClock and TempoClock) no longer consume 100% CPU while waiting for a scheduled event.

FFT UGens were not supported before, but are fixed now (haven't tested myself).

TCP communication is working, for better SwingOSC (GUI) reliability.

Timestamps in OSC bundles used to be ignored, but now they schedule server side events properly. (This feature actually still needs a bit more work... timing is still slightly uneven although better than before. This might have something to do with the PortAudio framework in Windows... anybody have experience coding for this?)

This version is actually pretty close to production ready. Once the message timing issue is worked out, it should be ready to go.

http://www.dcs.qmul.ac.uk/~frauenberger/PsyCollider-3.1b3.zip

Post here if you have any trouble with it...
James

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dewdrop_world



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PostPosted: Wed Jan 23, 2008 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

A new beta version, based on the soon-to-be-released SC 3.2 sources, is available. More bugfixes!

http://www.dcs.qmul.ac.uk/~frauenberger/PsyCollider-3.2b1.zip

James

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Fozzie



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PostPosted: Thu Jan 31, 2008 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm trying to see if Psycollider is something for me, for things I can't do with my NM G2. But emmm, I can't even get the "hello world" thingie to work, since the tutorial provided with Psy is really an SC tutorial, and Psy doesn't recognize the message ".postIn". Any enlightenment; is there an overview of similarities and differences between SC and Psy?

Edit: ok, this is really Noobie-ish; I misread a non-capital 'L' for a capital 'I' Embarassed . Still, is there an overview of (non)similarities?

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dewdrop_world



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PostPosted: Fri Feb 01, 2008 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Any differences are in the user interface. The language is exactly the same.

See this for some brief notes on cross-platform GUI work. With the new Psycollider beta, the GUI is much improved and a lot more stable.

James

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PostPosted: Fri Feb 01, 2008 8:49 am    Post subject: Reply with quote  Mark this post and the followings unread

dewdrop_world wrote:
Any differences are in the user interface. The language is exactly the same.

See this for some brief notes on cross-platform GUI work. With the new Psycollider beta, the GUI is much improved and a lot more stable.

James

Thanks James, for confirming that there are no language differences. I have very little programming experience (only some scripting stuff, no real OOP languages or much else) so I may pop in here occasionally with some more beginners questions. I'll try to read more carefully, though Rolling Eyes . I plan to work through some tutorials, including the David Cottle stuff that was mentioned here; he is quick in answering emails Smile

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