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dewdrop_world

Joined: Aug 28, 2006 Posts: 858 Location: Guangzhou, China
Audio files: 4
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Posted: Sun Dec 16, 2007 10:09 am Post subject:
Significant updates to SC Windows port Subject description: Long-awaited bugfixes |
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Some major updates to the Windows port of SuperCollider have just been released -- still beta, but some serious bugs impacting usability have been fixed.
Real time priority clocks (SystemClock and TempoClock) no longer consume 100% CPU while waiting for a scheduled event.
FFT UGens were not supported before, but are fixed now (haven't tested myself).
TCP communication is working, for better SwingOSC (GUI) reliability.
Timestamps in OSC bundles used to be ignored, but now they schedule server side events properly. (This feature actually still needs a bit more work... timing is still slightly uneven although better than before. This might have something to do with the PortAudio framework in Windows... anybody have experience coding for this?)
This version is actually pretty close to production ready. Once the message timing issue is worked out, it should be ready to go.
http://www.dcs.qmul.ac.uk/~frauenberger/PsyCollider-3.1b3.zip
Post here if you have any trouble with it...
James _________________ ddw online: http://www.dewdrop-world.net
sc3 online: http://supercollider.sourceforge.net |
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dewdrop_world

Joined: Aug 28, 2006 Posts: 858 Location: Guangzhou, China
Audio files: 4
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Fozzie

Joined: Jun 04, 2004 Posts: 875 Location: Near Wageningen, the Netherlands
Audio files: 8
G2 patch files: 49
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Posted: Thu Jan 31, 2008 2:31 pm Post subject:
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I'm trying to see if Psycollider is something for me, for things I can't do with my NM G2. But emmm, I can't even get the "hello world" thingie to work, since the tutorial provided with Psy is really an SC tutorial, and Psy doesn't recognize the message ".postIn". Any enlightenment; is there an overview of similarities and differences between SC and Psy?
Edit: ok, this is really Noobie-ish; I misread a non-capital 'L' for a capital 'I' . Still, is there an overview of (non)similarities? _________________ Spinning at ~0.0000115740740741 Hz |
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dewdrop_world

Joined: Aug 28, 2006 Posts: 858 Location: Guangzhou, China
Audio files: 4
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Posted: Fri Feb 01, 2008 8:29 am Post subject:
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Any differences are in the user interface. The language is exactly the same.
See this for some brief notes on cross-platform GUI work. With the new Psycollider beta, the GUI is much improved and a lot more stable.
James _________________ ddw online: http://www.dewdrop-world.net
sc3 online: http://supercollider.sourceforge.net |
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Fozzie

Joined: Jun 04, 2004 Posts: 875 Location: Near Wageningen, the Netherlands
Audio files: 8
G2 patch files: 49
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Posted: Fri Feb 01, 2008 8:49 am Post subject:
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dewdrop_world wrote: | Any differences are in the user interface. The language is exactly the same.
See this for some brief notes on cross-platform GUI work. With the new Psycollider beta, the GUI is much improved and a lot more stable.
James |
Thanks James, for confirming that there are no language differences. I have very little programming experience (only some scripting stuff, no real OOP languages or much else) so I may pop in here occasionally with some more beginners questions. I'll try to read more carefully, though . I plan to work through some tutorials, including the David Cottle stuff that was mentioned here; he is quick in answering emails  _________________ Spinning at ~0.0000115740740741 Hz |
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