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illuminated
Joined: Jun 19, 2005 Posts: 50 Location: Chicago
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Posted: Sun Nov 06, 2005 9:02 am Post subject:
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Edited Last edited by illuminated on Fri Mar 03, 2017 3:15 pm; edited 1 time in total |
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mosc
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Joined: Jan 31, 2003 Posts: 18240 Location: Durham, NC
Audio files: 224
G2 patch files: 60
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Posted: Sun Nov 06, 2005 9:17 am Post subject:
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Welcome to the world of synthesizer design.
Pretend you are designing a polysynth. There are lots of tradeoffs. Hey, the G2 isn't pretend. I used to design hardware - not fun anymore...
If you have a complex routing scheme, it's fine that you have lots of knobs. You can keep them hidden or bring them to the control surface. Variations are good for changing these modulation matrixes.
If you develop a really nice flexible synth you can spend months or years developing variations for it. _________________ --Howard
my music and other stuff |
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illuminated
Joined: Jun 19, 2005 Posts: 50 Location: Chicago
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Posted: Sun Nov 06, 2005 9:42 am Post subject:
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Edited Last edited by illuminated on Fri Mar 03, 2017 3:15 pm; edited 1 time in total |
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dasz

Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
Audio files: 29
G2 patch files: 56
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illuminated
Joined: Jun 19, 2005 Posts: 50 Location: Chicago
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Posted: Sun Nov 06, 2005 10:10 am Post subject:
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Edited Last edited by illuminated on Fri Mar 03, 2017 3:15 pm; edited 1 time in total |
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dasz

Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
Audio files: 29
G2 patch files: 56
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Posted: Sun Nov 06, 2005 1:28 pm Post subject:
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actually, this is the same idea as the 8x8 matrix. but with examples.
/Dasz |
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G2DREAM

Joined: Apr 27, 2005 Posts: 171 Location: Athens,Greece
Audio files: 5
G2 patch files: 3
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Posted: Sun Nov 06, 2005 5:09 pm Post subject:
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Well very good question, i have now completely understood Dasz's 8x8 mod matrix!
Very good job here Dasz, very helpfull patch wich solved a lot of my problems!
Thanks from me too!
______________
cyber-evolution |
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illuminated
Joined: Jun 19, 2005 Posts: 50 Location: Chicago
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Posted: Sun Nov 06, 2005 6:02 pm Post subject:
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Edited Last edited by illuminated on Fri Mar 03, 2017 3:19 pm; edited 2 times in total |
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dasz

Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
Audio files: 29
G2 patch files: 56
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Posted: Mon Nov 07, 2005 7:11 am Post subject:
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Well, don't give me too much credit, I did not post the 8x8 matrix. Although I did figure it out on my own. My matrices are typically smaller than 8 by 8 ... more like 4x4.
/Dasz |
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mosc
Site Admin

Joined: Jan 31, 2003 Posts: 18240 Location: Durham, NC
Audio files: 224
G2 patch files: 60
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Posted: Mon Nov 07, 2005 9:52 am Post subject:
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Skip, that's a great patch, but why not program all 8 variations so we can hear what it is capible of?
 _________________ --Howard
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illuminated
Joined: Jun 19, 2005 Posts: 50 Location: Chicago
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Posted: Mon Nov 07, 2005 11:40 am Post subject:
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Edited Last edited by illuminated on Fri Mar 03, 2017 3:15 pm; edited 1 time in total |
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mosc
Site Admin

Joined: Jan 31, 2003 Posts: 18240 Location: Durham, NC
Audio files: 224
G2 patch files: 60
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Posted: Mon Nov 07, 2005 6:16 pm Post subject:
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I guess I wasn't clear. Your patch is very flexible. Sure, everyone can take it and adjust it to make all kinds of sounds. Since you created this and have spent a lot of time with it, why not share some of the different sounds you can make with it? You don't have to, it is just a suggestion. _________________ --Howard
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illuminated
Joined: Jun 19, 2005 Posts: 50 Location: Chicago
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Posted: Mon Nov 07, 2005 6:28 pm Post subject:
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Edited Last edited by illuminated on Fri Mar 03, 2017 3:17 pm; edited 1 time in total |
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mosc
Site Admin

Joined: Jan 31, 2003 Posts: 18240 Location: Durham, NC
Audio files: 224
G2 patch files: 60
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Posted: Mon Nov 07, 2005 6:33 pm Post subject:
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Some people are better at it than others. Different strokes for different folks. Some are neat and some are slobs. Some patches are actually artistic looking on the screen. _________________ --Howard
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jamos

Joined: Jun 01, 2004 Posts: 514 Location: Eugene, Oregon, USA
Audio files: 4
G2 patch files: 41
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Posted: Mon Nov 07, 2005 8:17 pm Post subject:
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skiptracer wrote: | i think there should be a standardized module organization scheme, like there are standard indent and formatting schemes with all programming languages. |
Heh-heh-heh. Would that THAT were true. |
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dasz

Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
Audio files: 29
G2 patch files: 56
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Posted: Fri Nov 11, 2005 10:33 am Post subject:
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Quote: | i think there should be a standardized module organization scheme, like there are standard indent and formatting schemes with all programming languages.
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What you are implying is what we've always asked for -- subpatches (like in Reaktor) with user defined module UI's (height, knobs buttons, displays, ins and outs)... But I'm not going to hold my breath that it'll ever see the light of day ...
/Dasz |
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